Face Off (2011) s03e10 Episode Script

Scene Of The Crime

Previously on Face Off The artists scavenged a junk yard and assembled an army of cyborgs.
- Awesome.
- All right! I'm stoked.
Nicole's warrior princess won her the top look and Sarah was eliminated.
Now only four artists remain.
And tonight, it's the last chance for the artists to make it to the finale, in their most mysterious challenge yet.
You'll be playing the role of the detective.
- That's awesome.
- Cool.
I see slash marks, claw marks, puncture wounds.
What the fuck? This is a complete nightmare.
Shit.
I'm definitely going home, and it's heartbreaking.
Did that just happen? Onstage, emotions run higher than ever before.
It just doesn't work.
The last person joining us in the finale this season is I've made it this far, I want to be in the finale.
In the end, only one will win the opportunity to be a guest lecturer at Make Up For Ever's academies in New York and Paris, a new 2012 Toyota Prius V, and $100,000.
And for the first time ever, America, your voice will be heard in selecting the winner.
Only one will win Face Off.
- We're the last four standing.
- Yeah.
We gotta step up our game, and soon we'll be the last three.
We know that there's only three in the finale, so everybody has to be on their game.
You can't have a bad day now.
If you have a bad day, you might as well go ahead and pack your bags.
I'm gonna go downstairs and get ready to go.
All right, I'll be down in a second.
It's rough getting started today.
There's that element of pressure.
And I'm missing my husband.
I just want to make him proud.
And if it wasn't for him, I wouldn't even have the courage to be here right now.
If I can get to the finale at least, then I can say, "I did the best I could.
" We're in the woods, and it just looks creepy.
We head up a hill, and there's a police car there.
- It's the guy from Grimm.
- Oh, my God.
Welcome to Cedar Grove in Griffith Park.
Now, I'd like to introduce a very special guest.
He has made hundreds of television and film appearances, on everything from Prison Break to My Name Is Earl, and is currently starring on the hit NBC show Grimm.
Please give a warm welcome to Silas Weir Mitchell.
- Hey, guys.
- Yeah! Silas Weir Mitchell.
I recognize him right away 'cause me and my wife watch Grimm.
It's one of our favorite shows.
Grimm follows a homicide detective who is descended from an elite line of criminal profilers known as Grimms.
They're charged with keeping balance between humanity and the mythological creatures of the world.
To do this, they have a special ability allowing them to see the true physical appearance of the creatures that lay behind an otherwise human form.
So this week, you'll be playing the role of the detective.
In these woods are four different crime scenes, each one with a victim.
Your spotlight challenge this week is to interpret the clues at the scene and create the fantastical creature that you think could've committed the crime.
- Wow.
- Cool.
That's awesome.
I like the bloody and the gory and the freaky, and all that.
So I think this is totally up my alley.
Silas, you play a wolf-like character named Monroe, so you are intimately familiar with the ins and outs of the creatures of grimm.
What can you tell these guys about them? Just know that different creatures will kill differently.
Like a person who's a vilderman, which is basically sort of a caveman creature, isn't gonna bite somebody.
They're gonna beat them to death.
A blutbad might rip your throat out.
A bee creature will sting you.
Just one prick, and you're dead.
So you can see the reflection of the type of creature in the crime.
Fantastic.
- It's a dark world out there.
- I love it.
All right, guys.
So on my go, I want you to rush into the woods and claim your crime scene.
You will have 30 minutes to study the evidence, take photos, and sketch.
After that you can head back to the lab, choose your models, and get started.
Now, before I send you off, keep in mind that this is your last chance to impress our judges and earn your way into the finale.
Good luck, guys, because your time starts now.
We have to grab our sketch books and we have to go over and find a crime scene.
And it's not ours until we pick up the number of the crime scene.
Oh, my God.
So I run to the crime scene and I see a biker.
I look at the victim, and I see slash marks on his chest, claw marks on his arm, puncture wounds on his face.
I'm thinking immediately, oh, this looks like a werewolf attack.
I really want to do the wolf character.
So I claim this area, but then I find a claw in the tire, and I see feathers.
Once I see the feathers, I'm thinking, "oh, man.
"I don't want to do another bird.
I want to try to do something different.
" Oh! I walk over to the crime scene, and there is someone who has been killed by venom injection, so I think, "oh, no, snake.
Pass.
" And I go off into another direction.
I stumble along a picnic, the picnic has just been scattered.
There's stepped-on food.
The victim's got giant claw marks on her chest, on her leg, on her arm, and underneath her nails there's gray fur.
She had been battling with this thing.
There is also a baby shoe with blood on it, so I'm thinking that whatever this creature is, obviously slashed her to death, but where is the baby? I grab the number, and after I check out the crime scene, I'm already thinking it's a werewolf.
I'm having a really hard time sketching this out, trying to find something that's different and unique about this werewolf.
It's so hard to make one that hasn't been done.
Nicole and Derek are able to get to the other crime scenes, and have already claimed them, so I run to the crime scene that Roy's looking at and I grab the number as quick as I can because I definitely don't want a snake.
Have they already claimed the other two? Whew! Everything else is picked.
So now I have no choice.
That's not a good way to start off.
I'm going through the crime scene.
The most obvious trait is the spider webs.
The victim has a bite mark on her arm, and she's had some sort of allergic reaction to some sort of venom.
She was also collecting samples of what looks like pollen.
I thought, ooh, wouldn't that be interesting? She's stealing this insect's food, so maybe it doesn't have to be a spider.
It can just be an insect creature that has spider attributes.
Because this is the last challenge before the final three, I'm gonna have to do something that people won't forget.
It's gonna have a beetle-type head, and then really long jaws that come out.
I come to the crime scene.
I see he has, like, these huge fang marks all over his body.
And then over next to the tent I see this giant egg that's cracked open, so I'm thinking this is a snake.
My concept is that this camper has come across this snake egg, and the parent has come looking for it.
So I'm gonna design a snake creature.
I know I want the body to be female shaped but with scales, sexy and tough.
So I'm thinking biker chick.
I look at the feathers and the claw, and the claw kind of looks like a raptor claw.
Supposedly, you know, birds have evolved from dinosaurs, and some of them do have feathers.
So my concept is a raptor-looking human, and it has feathers just like a bird.
I think of it as what a raptor would look like if it had evolved, if it didn't die off.
After the 30 minutes of design, I'm not really sure what direction I want to go in.
This is the last time to show that I want to be in the finale.
It's crucial to make something great.
We get back to the lab, and we have to pick our model.
Originally I was thinking a wolf as a guy, 'cause, you know, werewolves are usually men.
And then something switches in my head, and I'm like, you know what? Do a girl.
Do a girl wolf.
Maybe in that way I can make this unique and different.
We have six hours in the lab today, so I start working on a sculpt for the face.
I want to get that finished and molded by the end of the day.
It's really hard to do a snout and make it not look cartoony, so I want to look through the books and see if I can find different stuff that's gonna help me make my sculpture better.
So I've got all these little scales that I have to take and put into the sculpture.
So I think if I take it and stretch the fishnet pantyhose over it, I can get that scale pattern, and it will be really quick.
It's super weird being in the lab right now.
It's so quiet.
Creepy quiet.
We all feel the tension of the finals.
Laura does not look very happy.
She's got her very serious face going on, so I know her brain is going 100 miles an hour.
I would like to have the face and the cowl sculpted and molded so that I can run them in foam today, but something is-- something's going on.
Great.
All of a sudden, I'm second-guessing my concept, I'm thinking about my husband.
I mean, I just, my mind gets into a very dark place.
So every five seconds, I'm trying to shake it off, trying to shake it off.
But every time I go back to the sculpture, it just doesn't seem good enough.
I'm definitely going home, and it's extremely heartbreaking.
Coming up Trying to open this mold is pissing me off.
What the fuck? This is a nightmare.
I've gotta try to save this makeup.
I made it this far, and I want to be in the finale.
Something's going on.
All of a sudden, I'm second-guessing my concept, I'm thinking about my husband.
I mean, I just, my mind gets into a very dark place.
I know that my husband would want me to do well, and the only way that I'm going to be able to get my head in the game is to try to block out those thoughts.
So I decide, okay, let's make lemons out of lemonade.
If I can get everything sculpted by today, I will mold them at the beginning of the day tomorrow and still be in good enough shape to finish everything else that I need to finish.
Just finishing up some detail on my sculpture.
Now I'm just gonna start molding, and hopefully get it done today so I can focus on everything else tomorrow.
At this point I'm up in the air.
I don't know if I'm gonna make the mouth go all the way up the cheek or just keep it small.
I still have the shape of that in the sculpt.
If I want to paint it last minute, I can.
That's time, guys.
At the end of the day, I'm frustrated.
I have a lot of work tomorrow to do, and I'm extremely nervous.
Good luck, everybody.
It's day two in the lab.
We got ten hours today, and I got a lot of stuff to get done.
I've gotta get my body sculpted and molded and poured.
So I'm trying to figure out what kind of scales I want to put on it, and design the middle section of it.
How'd yours come out? Let me see.
Good.
My foam piece came out awesome.
So I go back to sculpting the cowl.
I'm using a tool to make little dots around the area where the feathers are gonna be so it doesn't look like it's just glued onto the head.
I'm looking around at all my pieces, and they're not as bad as I thought they were.
When you get into the wrong frame of mind, no matter what you do, everything is bad.
Now that I'm coming in fresh, I decide I'm just gonna go ahead with the original concept, with the original sculp.
I've already done the work.
Let's bust this out.
The chest is something that's gonna sell the wolf.
The ribs are being compressed, and this monster is coming out, but then I still want to keep it a girl.
I'm struggling with making sure that this thing is going to look right.
- Hi, guys.
- Hello.
I brought a special guest with me today to help give you some tips.
He's worked on some pretty big films, like Mission Impossible III, Dawn Of The Dead.
He won an Oscar for JJ Abrams' Star Trek.
He also happens to be the makeup designer for Grimm.
Please give a warm welcome to Barney Burman.
Awesome.
Wow! Oh, my God.
McKenzie walks in with Barney Burman, and I'm, like, freaking out.
I get teary-eyed.
Oh, my God, this guy is awesome.
- You ready to do this? - I am.
All right.
Let's get started.
- Good morning, Nicole.
- Hello.
- How are you? - How's it going? - Good to see you.
- Good to see you.
- Hi.
- Awesome to meet you.
Pleasure to meet you.
What did the clues lead you to believe caused the crime? I'm thinking it's, like, a wolf-type creature.
I want to have fur coming from, like, the elbows, from, like, the calves.
And so she's not all the way into the werewolf form yet.
That's good, that's actually a lot more Grimm is to have those elements of human still showing through.
That makes me feel better.
I decided to go with more of a raptor-human creature.
You've got this mouth that extends back this way, and you'll do that mostly with coloring? I do have the shape, just to give it an effect.
But it's gonna be a smaller mouth and shadows here.
Why not go ahead and create that mouth back there? But I'm kind of worried that I didn't sculpt more of a mouth there.
If you're going with a paint job bold enough - Yeah, okay.
- You can compensate for that.
Cool.
I'm creating a female reptile character.
Hmmm.
Looks like you're really focusing on makeup, to work of the face, no fabrication.
I'm not doing any fabrication at all.
I'm giving those judges what they wanted.
I'm actually using the combination - of silicone and foam latex - Oh, cool.
'Cause I think that my pieces would be too heavy to do 'em that thick in silicone.
Are you going to use the foam latex as, like, a filler - Right.
- For the silicone piece? So then I get the flexibility plus the translucency of the silicone, to make it look more snakelike.
It's an important element, to focus in on the smaller details sometimes, rather than just the bigger, broader picture.
Yeah.
So I've kind of combined the idea of a spider, beetle, bumblebee monster.
What are you thinking about the color scheme on this? Right now I have black going into green going into purple, with an iridescent kind of pearl over the entire thing to give kind of a beetle look.
I think if you get that sort of shimmery quality to it that's going to look pretty cool.
With Barney helping me to figure out the color scheme, it's all starting to fall into place.
- Thanks, Laura.
- Good luck.
So let's start with Nicole and her wolf.
Seems a little basic, but that is not always necessarily a bad thing.
When you get into laying hair and the color scheme, that can make up for a lot.
What do you think about Derek and his raptor? I'm personally just worried that he might go a little muted with the colors, but I think it's got good potential.
Let's move on then to Roy and his snake.
The sculpt is looking really interesting, really cool.
Last but not least, Laura.
I like what she was talking about.
And I liked what little I could see of her sculpt peeking out from underneath the mold process, it looked like she's got a good handle on it.
So is there anybody at this stage, from what you saw, that you're just loving? I'm really greatly looking forward to seeing Roy's snake and Laura's bug.
Because Roy and Laura both have a bold quality in their sculpture already going.
Derek and Nicole are going to rely a little more on the finishing work.
All right, well, I can't wait to see how all this turns out.
- No, neither can I.
- Thank you for being here.
Thank you.
All right, guys.
We're heading out.
- Good luck tomorrow! - Thank you.
Whatcha doing? I'm pouring a body.
- Silicone? - Uh-huh.
I'm gonna use silicone 'cause it's translucent.
And snakes-- they a little bit of a translucency to 'em 'cause they shed their skin.
I've tried for two other challenges to pour silicone, and I've been having some issues with it being too heavy.
So I'm trying to make the whole thing as thin as possible.
Maybe this will give me the skin that I need to make it work.
Okay, so The arm pieces I'm sculpting are not too elaborate.
I kinda wanted to have an area to push those feathers in so it looks like it's growing out.
Trying to open this mold is a complete nightmare.
Fuck.
It's not working on the table.
I put it on the floor.
I'm trying different tools.
I try to step on it, and I'm pulling on it.
That's not working.
It's just a little bitch.
I think it's all the clay that I put in the chest area that's locking up on the side.
I have a serious risk of cracking this mold or damaging something.
Really? Like what the fuck? Why isn't it pulling up? I cannot get it off to save my life.
What is going on? We have a very different occupation than the normal, every day person.
We have limbs and weird things hanging around in our house.
I worked on this film, and I had to make this guy with this brains out.
I kept the prop and I had it sitting in my living room and we had the public that came to the house looks in him and sees it and just stops taking to my wife.
Oh, my God.
- And he's just staring at it - Freaked out.
And she's just like it's okay, it's not real, it's just a prop.
You never know what's gonna happen living with a special effects artist.
Only in our world.
Trying to open this mold is a complete nightmare.
What the fuck is going on? I'm really freaking out at this point.
I've got so much other stuff I need to get done.
Why isn't it pulling up? It's pissing me off.
I can't get it off.
I cannot get it off to save my life.
Roy comes by, and he starts helping me, and then Laura comes over too.
- All right.
- Oh.
There we go.
- Yeah.
- Fuck.
Release! Okay.
It was just all this clay.
Finally, this thing comes off.
What a frickin' relief.
- Thanks, guys! - You're welcome.
So I'm trying to make spider webs, and I'm not sure how to do it.
Let's hook it up back here to the big air pressure, and I'll show you how to make a good web.
Turns out Roy has this amazing technique.
So you stand back about right here and shoot it that-a-way.
Oh, all that way, huh? Okay.
He shows me how to do it.
- See? - Yes.
A lot better, ain't it? You just drizzle glue over an air compressor and blow that out, and that makes a spider web.
I'm going spider web crazy now.
Everybody's makeup so far looks pretty cool, like the sculpts and designs.
I'm worried.
There's only three spots left, and I want one of 'em.
At the end of the day two, I've already started pre-painting, and everything's made.
And if I don't screw up, I know that I'll at least be going to the finals.
There's only five minutes left.
By the end of the day, I'm worried because I have a lot of work set out for me tomorrow, 'cause there's a lot of hair stuff that I have to do on the model.
And I have a lot to do in four hours tomorrow.
All right, that's it.
Time's up! Let's go.
- I'm so tired.
- I know.
It's, like, crazy to be here.
Everything's different.
The house is different, the shop's different.
I'm nervous.
I mean, it is what it is.
You go home, you go home.
At this point, it could be anybody's game.
I know.
Oh, my God.
Tomorrow is the day.
Either we're gonna make it or we're gonna go home.
It's application day.
We have four hours in the lab, and one hour at last looks.
I get to the lab and I start getting my foam pieces ready.
There's a lot of painting I gotta do, a lot of applications I gotta do.
I'm definitely worried about time.
Whenever you're just sitting there, four hours can seem like four days.
But whenever you're under that kind of pressure, it seems like four minutes.
Hey! Laura.
Nice to meet you.
You're gonna be a werewolf.
Let's see how this is gonna fit.
I really hope this fits you.
Let me just hold this up and see.
First thing that I need to start doing is look at this chest piece on my model, and just kinda see where it's gonna lay Oh.
But it's not fitting the way it's supposed to.
We could still tape 'em a little bit, maybe tape 'em together.
I planned on getting this chest piece glued down in, like, ten minutes, so this is stressing me out already.
Oh, probably should have left your ears in.
Perfect.
Here comes the paint.
I didn't put a lot of texture into the sculpture, so this paint job is not only crucial, but very involved.
You're gonna be colorful.
I think-- oh, man.
This is a lot of stuff to do.
I just gotta get it done now.
Just relax.
Me and Teisha go in the bathroom to fit this chest piece.
- Do you want me to hold it? - Yeah.
I'm gonna do a little bit of tape too.
We're trying so many different options, but the tape is not working.
It's uncomfortable for her.
- It might pop off, huh? - I think so.
All right.
Let me grab some saran wrap.
This turns into a nightmare.
Nothing's really working until I get the cellophane.
It took a lot longer than I ever thought it would take.
We've gotta hurry.
Fucking shit.
Okay.
A lot is coming unglued.
I'm having some issues with the chest piece.
I'm having a hard time getting it glued down properly.
This is starting to come loose too, dang it.
I'm not even gonna try gluing it down 'cause I know it's gonna be an issue.
But I think I can at least maybe cover it up at last looks.
Okay.
Let me put your feathers on.
I start opening holes in the prosthetic and sliding the feathers in, and it's taking a long time.
So once I start getting to the back, I figure out that I can just pull off some of the feathers and bend the quill a little bit and glue 'em down.
I definitely don't want these feathers to fall off.
No, I gotta put 'em on your elbows still.
I hate this hair shit.
I decided to go with hair, 'cause I wanted to do something different, something with a little bit of a human element.
I've glued the wig down to the bald cap, so, you know, I gotta go with it, but it just will not keep the shape that I want it to keep.
I think I'm gonna have to cut in this snake part and have the hair come through it.
Time's running out.
So I'm thinking I can take it and I can cut holes in it, almost like a ear piercing.
I can also put the wig down and keep it in a decent shape.
All right.
That's time, everybody.
Can't forget this.
It's only hours away from finding out who the final three are going to be, and I'm worried because I don't know what the judges are looking for.
I feel it's anybody's game.
Coming up I've gotta try to save this makeup.
I've made it this far, and I want to be in the finale.
The last person joining us in the finale this season is The risk of going home is back again, and this is the last time to show that I can do this.
So I unpack my kit and start adding blood to the mouth.
Keep 'em open.
Steel toe, of course.
There's no way for me to cut that open and shove the claw through, so I don't know what I'm gonna do.
The hair looks like bad sex hair.
I gotta try to save it.
I've made it this far, and I want to be in the finale.
This just is not my day.
I can tell you.
You're right.
It's the other way.
First we need to do the arms.
Those are crucial.
It's just how I planned but not really.
Unfortunately the gaff tape is black, and the black's not sitting so good with the white.
It's not gonna look good.
The talons are one of the things that I found on the crime scene, so I think it needs it.
Let me see if I can somehow put these things on.
I literally have like one minute left.
It's worth a shot.
I have no time to lose my mind.
All right, guys! That's time! The claw doesn't really look good.
I'm just really worried right now.
I'm thinking the judges might hate it.
Welcome to the Face Off reveal stage.
Tonight, one of you will be eliminated, and three of you will make it into our finale.
First, say hello to your judges.
Owner of Optic Nerve Makeup Effects Studio, Glenn Hetrick.
Good evening.
Three-time Oscar-winning makeup artist Ve Neill.
Good evening, you fab four! Creature and concept designer Neville Page.
- Good to see you.
- Hey.
And joining our panel this week, he's a writer and producer who has worked on incredible projects, including The Secret Circle and the supernatural thriller The Mothman Prophecies.
But most importantly, he's one of the producers of Grimm.
Please give a warm welcome to Richard Hatem.
It's great to be here.
He writes Grimm, and he thinks about these characters, knows them in depth, and can really give insight into the Grimm world.
Richard, thank you so much for being here tonight.
Thank you for having me.
It's great to be here.
So guys, this week, your spotlight challenge was to interpret clues from a crime scene and then create a Grimm-inspired creature that might have committed that crime.
First up is Laura's creation.
I'm loving it.
It reminds me of a fly's movements.
It's very brightly colored.
You know, it's working onstage, so I'm excited to see what the judges have to say.
It could look better, but it's definitely not a train wreck.
I'm looking at the judges and they don't look that impressed.
You can really see the human there, and then also you can really see a creature there.
It makes it more Grimm-like, and I like that.
I love it.
I love how it turned out.
I love the Mohawk look too, with the feathers, and the feathers coming out of the elbows, and the way that my actor is moving and, you know, it just looks really cool.
Judges, why don't you take a closer look? Can you stand? I really like this webbing stuff.
Can you turn around for us? Oh! Oh, okay.
It's kinda beautiful at the same time as being totally disgusting.
I get the general sense that they're critiquing it a little bit more than normal.
And maybe that's because this is the final four and they just really want to be sure.
The hair is actually coming through the ear.
- Why? - I don't know.
I'm worried about the hair, 'cause that just does not look good.
Looks like the sculpt is pretty solid.
This is kind of a neat treatment up in here those little bumps around there.
The shape is very weird to me.
It should carry up to the clavicle - and not end here.
- Yeah.
Oh.
So they, like, pull on my ear.
They're noticing that it's not sitting where it should.
I'm really bummed.
I'm just thinking that this could be it for me.
Tell us who you think should make it to the finale using #FaceOff on Twitter.
Look at how these ears are just glued on the hair.
This is nerve-racking.
I can't go home.
I have so much left I need to prove.
I like the color, 'cause it's almost like a zombie werewolf.
You know, this looked, from afar, a lot better than I think it does up close.
- I do like the mouth.
- I do too.
The only concern I have is the feathers on the elbows, and the missing claw.
But everything else, I think, looks really good.
It's definitely gonna be a tough decision.
Yeah, definitely.
All right, thank you.
So, Richard, what do you think of tonight's work? I'm really impressed.
All of these are showing a lot of creativity, and they're really freaking me out.
Okay, well, the judges would like to speak with each of you now to learn more about your work.
Derek, you're up first.
Derek, give us the backstory of your character.
My crime scene had a biker who looked like he got jumped.
Then I found a claw and feathers.
So I thought of what a raptor would look like if he evolved.
I was impressed by real interesting choices as far as breaking up the colors.
But what I was most impressed with is, for once, you have not overworked or overthought a particular element at a detriment to a separate element.
So I think you did a really good job of balancing your time and presenting a complete makeup.
Thank you.
All in all, I think you were really successful.
I'm disappointed that his back doesn't have as much detail as the rest of him has.
What is the justification for the raptor toenail? I did that 'cause I just didn't have time to sculpt a whole foot.
It's such a profound statement - that it seems odd - Yeah.
How it comes out of the shoe.
Talking about that raptor claw, that's an interesting Grimm detail, as something changes from one manifestation to another.
I just think it's really clever.
- I really like that.
- Well, thank you.
Derek, thank you very much.
Will you please step back? Laura.
So Laura, tell us about your concept for your creature.
My concept was that he's human at the bottom, and then he transforms into an insect creature.
And the wings are coming out, but it's, like, mid-transformation.
This is where all the spider webbing comes out of, through that point.
So when we saw the victim and there was a lot of spider webbing all over the trees, that's where it's jutting out of.
It's a weird choice for me, having those wings coming out of the arms, but I do like the idea of the webbing and all of that.
- And that's really cool-looking.
- Thank you.
There's a lot of details that you wouldn't think would work together, but they actually work together really well.
- So I like it a lot.
- Thank you.
What you did with the color this week is very difficult, because you've got three going on.
That's horrifying.
I probably would've fought against that if I was asked to build it.
It's so well done it blows my mind.
Thank you.
- Laura, please step back.
- Great job.
Roy, you're next.
So Roy, you show up at a camp site, and you see what? I see a camper that is dead, and he has several puncture wounds on him.
And he's also found a giant egg that has hatched.
And so I'm going under the assumption that that was a baby snake creature of some type, and this is the mother that's come to reclaim her baby.
The sculptural elements of this are so good.
Your sensibility to line and form is really fantastic, and there's some general shapes happening in the head that are beautiful.
The placement of the fangs, what's the reasoning behind that? I wanted to do something different, because I'd never seen fangs coming out from this part of the cheek before.
And there's a reason why.
Because it just doesn't make any sense.
Physiologically, it doesn't work.
I'm really happy that you gave us a complete makeup this week, Roy.
But I am a little disappointed with this wig.
You didn't need to put red hair on her to let us know that it was a woman.
The decision specifically to pull the hair through holes in the ear, I am really at odds with it.
Even though you've given me a lot to be proud of, you've made some finishing decisions that have crippled you.
Roy, please step back.
Nicole, you're up.
Obviously this is a terrifying creature, and yet at the same time, there's a story behind her.
Can you tell us about that? She's kind of transforming.
I was thinking that this breastbone is popping out, and then stretching the skin so it's bursting out.
I love this creature.
It's really scary.
I really like the color, because it almost looks like a zombie werewolf.
I think it's a cool design.
I think that the wardrobe decisions, which I generally try not to harp on unless they're distracting to me-- this week it is.
I gotta tell you, I like the fact that you paid attention that there was gray hair at that crime scene and you decided to do a gray wolf.
That's really cool.
But I think your hair work was very weak.
If you would have put on less hair and a little bit shorter, it would have been a lot more effective.
Okay.
- Nicole, please step back.
- Thank you.
All right, the judges have heard what you have to say.
If you'd please head back to the makeup room while they decide who will move on to the finale.
Let's talk about the looks tonight.
I think we like 'em all.
We do, yeah.
This is a toughie tonight, guys.
- Oh, boy.
- Why don't we start with Derek? I felt this was the best balanced makeup that he's presented so far.
I liked the paint job that he did.
That sculptural thing of the mouth going up to his ear, it's very lizard-like, very reptilian.
The overall effect was fantastic.
And again-- scary, fierce, menacing.
That's the sort of thing that we ask for.
All right, let's move on to Laura's.
I love the color choices she made in this creature.
One thing that she did so well, she went so old school on those little wings, with just wire and plastic wrap.
Yep.
It was such a great little detail.
Okay, let's move on to Roy's creature.
It's a love-hate thing for me, 'cause I just so love the sculpt.
The placement of the fangs, killing me.
But not nearly as bad as that hair.
When asked not to fabricate anything, just do a makeup, he still couldn't help himself from covering up what is otherwise a good makeup.
So I was really disappointed in him.
Not in his makeup, in his decision-making.
Yeah.
All right, and lastly, let's discuss Nicole's creature.
You talked about the costume choice - that you really didn't like - Yeah.
- And I really did like.
- Right.
It was intriguing.
One of the things I would like to see her do, though, is be a little bit more sophisticated and subtle with her sculptural choices.
I really like Nicole.
I think she's got a great design aesthetic.
When she just lets herself go, she comes up with some really great stuff without even realizing how good it is most of the time.
Okay, judges.
Have you made your decisions? - Yeah.
- I think so.
I believe we have.
Fantastic.
Let's bring them back out.
So Glenn, who is the winner of this challenge and the first person to make it into the finale? This week's winner is So Glenn, who is the winner of this challenge and the first person to make it into the finale? This week's winner is Laura.
Congratulations.
Thank you! You took huge risks this week between your big, beetle-esque sculpture and your intricate paint job.
Very impressive.
Thank you.
Thank you very much, all of you.
I'm stoked.
The fact that these judges believed in me and they want to see more of my work, it's incredibly validating.
So Glenn, who is the next person to make it into the finale? The second person going to the finale is Derek.
Thank you.
Thank you.
Derek, this is probably the most complete makeup that we've seen from you, and it's very obvious that you have evolved since the beginning of our competition.
Thank you.
- Congratulations.
- Thank you.
Derek, great job on making it into the finale.
Thank you.
I definitely cannot believe I made it this far.
It's a good feeling.
Well, we have two artists left, and only one spot in the finale.
Glenn, who gets the final spot? The last person joining us in the finale this season is I plan on being here till the end, and I want to be the last person standing.
This is it.
I cannot go home again.
I can't! Nicole.
Oh, my-- Oh, my God, are you kidding me? Wow.
It's so insane.
I just don't believe it.
Oh, my God! Congrats.
Oh, my God.
You clearly had some great ideas tonight, and there's a lot of promise in your makeup.
We definitely think you have more to show us.
Thank you so much.
It's incredible.
I went home and I worked my butt off, and I came back and made it to the finale.
Now I have one last chance to bring everything I got.
Oh, my God.
Roy, I'm sorry to say, but that means you will be leaving us tonight.
Roy, it's been wonderful for all of us to have an opportunity to see your work.
You think big, and you're willing to take chances.
- Good luck.
- Thank you very much.
Roy, it has truly been great having you here with us.
I'm so sorry, but you have been eliminated.
Please head back to the makeup room and pack up your kit.
- Thank you very much, guys.
- Thank you.
- Good luck, Roy.
- Good luck.
The three of you have done an incredible job to get this far.
There's only one challenge standing between you and our grand prize.
Please head back to the makeup room.
- Thank you.
- Thank you.
I'm very surprised.
Getting this close and not making it is the hardest part.
- I'm shocked, honestly.
- I'm shocked.
I got to show what I can do.
I got to make stuff that I could never make at home.
I feel good about my time here.
I don't work for a living, I get to play for a living, and not many people get to say that.
So I'm definitely gonna continue with makeup.

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