Face Off (2011) s09e06 Episode Script

Extraterrestrial Enterprise

That is a major success.
The whole thing is a mess.
The sculptural detail is so good.
Previously, on Face Off Jordan and Ben's makeups brought Jordan his first win, but Libby stumbled, and was sent home.
And tonight, the artists will boldly go where no cast has gone before.
Oh, my God! - Yay! - What? Stop! I just want to punch clay right now.
- I give up.
- Do away with those nostrils.
I'm so frustrated.
It's a tough one to make work.
I feel like I have to polish a turd.
It's one of the best paint jobs that I've ever seen on the show.
It's a beautiful makeup.
In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their a brand-new 2015 Fiat 500, and $100,000.
This is Face Off! - Cool.
- Uh-oh.
- What is this? - Oh, oh, God.
Hey guys.
Hey-ey.
Let's talk about your next foundation challenge, which takes us back to some of the best science fiction shows of the '60s and '70s, including Lost in Space, Buck Rogers, and of course, Star Trek.
Now the backdrops behind me are inspired by the painted landscapes commonly seen on shows of this era, so for this foundation challenge, you'll choose one, and use it as inspiration for a retro alien like you might have seen on one of these series.
That's awesome! This sounds like it's gonna be a blast, retro aliens.
They're so silly, but they're iconic.
Now we'll need a guest to judge, and I just so happen to know someone more qualified than anyone else in the world.
He spent 18 years working on Star Trek The Next Generation, Deep Space Nine, Voyager, Enterprise, and four of the franchise's feature films.
Please give a warm welcome to your mentor, and my dad, Michael Westmore.
Papa Westmore! Who knows aliens better than Mr.
Westmore? Nobody, that's who.
So what sort of advice can you give these guys to help them channel that retro, campy vibe? In television, in the '60s, they didn't have time to do a lot of appliance work, so on Star Trek, they used patterns, they used stencils, anything that could speed up the time in application.
So, be imaginative, but paint in broad strokes.
All right, guys, it's time to pick your backdrops to inspire your aliens.
Jordan, you get first pick.
All right, the winner of this foundation challenge will earn immunity in this week's spotlight challenge.
After being on the bottom for the last two challenges, immunity would be such a boost to just get myself where I need to be.
On my go, I want you to grab a workstation and a model, and get started.
You have two hours for this challenge.
Go! - Hey, how you doin'? - Hey! All right, this is our landscape.
I'm going to try to recreate some of the mountain forms in the landscape Kind of make them part of your anatomy.
Such a fan of the old retro science fiction, Star Trek, and of course, Mr.
Westmore.
You're geeking out right now.
I am! I have the orange sun background, and my alien travels through the galaxy to bring about peace.
I'm using Kryolan's Tuplast, which is a liquid plastic, to create dots, just as extra eye candy.
Dries so quick, it's drying on the tube.
My character is going to be a space bandit.
I found a forehead piece that'll read "alien but still humanistic," almost like a lot of the Star Trek aliens were.
I chose the purple and green background.
I'm adding some oranges to complement and pink patternings to put a little more contrast into it.
My retro alien is humanoid android, and I want to incorporate the glacier-like peaks from my backdrop.
I find these oversized playing cards, and I cut them up and airbrush them-- It's just geometric shapes, that I'm gonna glue on to your face.
And they stick beautifully to the skin.
Awesome.
For this challenge, I want to do a beauty makeup, because I haven't really done one.
I'm thinking Avatarian space mistress.
I find this stencil that looks like the background of the mountains.
I decide I'm going to stencil this down her face.
Spacy! The cracked earth pattern in my landscape inspired me to use this hexagon stencil, as just another design element.
But I don't really like it.
It's really busy.
At this point I'm pretty sure that I'm not going to win immunity.
At least I can wash my hands of the makeup and move forward.
- You got 10 minutes left.
- Yeeks! Oh, God! That's it, guys! Time's up, brushes down! Whoo! Oh, man.
Thank you.
Hey, Jordan.
Tell us about your retro alien.
She's kind of a sassy space bandit.
I think you coordinated her well, from head to toe, and the way you applied your appliance, very well done.
I could see you out with Kirk.
Cool.
I went with the idea of "the person who runs the bar, runs the town.
" Someone the captain might have to really deal with.
I like these and what you did with them.
It does stand out.
I think the shading could've been a little bit more subtle.
Okay.
He actually kind of had Kirk-like hair, so I went with a doppelganger from a simian universe.
There's so much character that's going on in the face, but I would've liked to have seen it with no design, because you've used such an intricate type of face.
So this is my space mistress.
I like the way the mountains look in the background-- - Oh, yeah.
- So I kind of used that for the stenciling.
I like that you stepped out and did a whole color number, and it's a nice, clean application.
Thank you.
- Stevie, how are you? - Hi! Once I look around the room, it's awesome to see how amazing everyone's makeups are.
I don't know if I have a shot at immunity, but I'm happy with the way he came out.
All right, Dad, so who created your favorite makeups today? One of my favorites is Evan.
You created a total package from head to toe, in a very clean manner.
- Thank you.
- And Jordan, You tied green and orange together well and it's something we would have actually seen in that era.
Okay, Dad, who is the winner of this challenge? The winner is Evan.
Thank you.
Your makeup is so clean, it's ready to go on camera right now.
- Thank you.
- Evan, congratulations.
As the winner of today's foundation challenge, you have earned immunity, and cannot be eliminated in this week's final challenge.
Sweet.
Thank you very much.
To hear Mr.
Westmore, the master of sci-fi makeup, say that mine was the best is an awesome feeling.
All right, are you ready to hear about your next spotlight challenge? Yeah! Movie makeups have come a long way, evolving with every generation.
And one of the most obvious ways to see that evolution is with the Klingons in Star Trek.
And we're lucky enough to have three of the people with us today who've been responsible for those Klingons-- one of them standing right here next to me-- but two of our judges have also worked on Star Trek films.
Ve and Neville? Come on out, guys.
Welcome, guys.
Thanks for being here! So Ve was involved in creating the Klingons in Star Trek, The Motion Picture.
My dad designed Worf and the Klingons for Star Trek The Next Generation, and then Neville evolved them into their current iteration in JJ Abram's Star Trek Into Darkness.
Now this evolution of the Klingons is very relevant to what you'll be doing this week, because your spotlight challenge is to take the retro aliens you just made for the foundation challenge, and evolve their design into a more modern aesthetic that you might see in one of today's sci-fi film franchises.
- Oh, my God.
- This is cool, right? It's so cool.
We get to do a reboot.
I am so excited.
Oh, my God.
I didn't like the makeup that I did.
Had I known that this was going to be something else, I would've made a lot of different choices.
Okay, so what advice do you have for these guys? Along with design, suspension of disbelief is also evolving.
Audiences are much more savvy than ever before, so I suggest really turning up the volume on the realism.
All right, these guys will be coming around to consult with each of you while you're working on your designs.
Having their input is going to be incredibly beneficial to our concepts.
You will all be using the same models from the foundation challenge, so go ahead and get started on your designs.
Good luck, guys.
Hello! I'm actually pretty excited that I don't have to stop working on the character.
I feel like there's a lot of potential for improvement.
- Hi, Meg.
- Hi.
So how are you going to translate the first makeup into the future? - I want her to be more badass-- - Okay.
So instead of veins, I'm going to give her dreads of, like, hair.
Great.
And painting? I definitely want to carry the color through to the hands.
I would go up the whole body, to tie it all together.
- Yeah, definitely.
- Good.
I wanted to repeat some of these plateaus.
- Mm-hmm.
- But now that I have more time, I want to get more creative with some forms.
I love the shape, but you have to have justification as to the shapes that you're gonna create.
This could be a utility for digging, but whatever it is, it's gotta be purposeful.
Okay.
I put these pieces on him, but since this is very mechanical of a texture, I'd like to make it more organic.
- Uh huh.
- And then, I'd love to bring his brow back just a little farther.
Make sure that you have a hairdo that's gonna come down and cover the brow piece.
You don't want to have it just glued on top of his hair.
I had a lot of trouble with the foundation challenge, really, justifying a lot of things, - Mm-hmm.
- Taking shapes similar to the environment and transposing onto him.
Be careful with that, 'cause we, as humans, don't look like dirt, so when you start making it look like the planet surface, it could feel forced.
Most artists would want a chance to redo their makeup, and this is it, but I feel like I have to polish a turd.
It's just hard to get motivated over a makeup that I hate.
I'm worried because, for the first time, I'm stuck.
It's a tough one to make work.
I'm worried because, for the first time, I'm stuck.
I feel like I have to polish a turd.
Looking at the photograph for inspiration, that's good to do, but I wouldn't make that a rule for yourself, that this has to be like its planet because it's been on it for so long.
- Okay.
- And it might free you up.
Absolutely.
Talking to Neville helps me to see that there's a lot of possibilities if I don't go too literal with it.
So, let's see how shiny this turd can get.
- Good luck.
- Thank you.
I really like all these shapes in the nose.
I'm thinking of incorporating those wrinkles all over.
Be careful when you get around in here.
We've seen a lot of this lately, when it gets really wide and kind of crazy-looking? - Yeah.
- Might really help, too, just to get more height in his head? Okay.
I'm going to take what I did with the hair, and actually make it into something that's more of an icicle look? Okay.
And forehead-wise, are you going to be changing structure in here? - I kind of want to keep this.
- This is a design.
You want to make it more like skull structure underneath.
- Oh, absolutely.
- Good luck! - Thank you very much.
- You've got some work to do.
Yeah, I do.
I think it would be really cool if I integrated some of the paint work that I did on her arms and on her face into the sculpture and actually make it three-dimensional, so I'm going to try and sculpt that into the forehead piece, and then I'll fabricate for the rest of the body.
The new inspiration for my character is this is an underground race, that live in underground water collectives.
So I want to give her an aquatic look.
I'm going to eliminate the nose, and give a little bit more of a projection in profile that's going to make her look much more feminine and beautiful.
One of the things that I noticed from my first makeup is her silhouette in profile, so I immediately think I want to do this cowl that slopes up.
The stencil that I used looked like vents, so I'm actually going to sculpt the pattern in.
There's going to be this line of these vents that follow it, and I think that's a really cool idea.
While I want to keep her very similar, these little horns that I had, I want there to be more of them, and the more spikes, the longer they are.
It reads into not only their age, but also their class system.
That's great.
Yeah, I'm trying not to look at this too much.
- That's probably a good idea.
- Yeah.
The day started out rocky, but now, I'm looking at it as an opportunity.
This green business that I did didn't make any sense, so I think it would be really cool to design that as a membrane that has evolved to filter out greenhouse gasses.
And then I also can use a sheet of plastic and a metal rake, and it allows me to get a large number of these pores in a single stroke.
I know exactly what I want the outcome to look like, Mm-hmm.
I'm with you.
I know that I want to take these 2D paper elements and turn them 3D.
I feel good about that, but I don't know what to sculpt on his face.
Oh, I give up right now.
I'm overwhelmed.
I just want to punch clay right now.
That's time, everybody! I have my face piece started, but I really need to get this in a good place.
It sucks knowing that I might not make it through this challenge.
Whoo-hoo! I'm hopping.
I'm "hopping" today'll be a good day! Yippee-kai-ay! I'm ready to start bulking out my cowl.
I want to take the styled hair that I did from my original design, and turn it into a cowl piece with an asymmetrical, icicle-y, tentacle look.
In my head, I really like how it looks, so I'm going for it.
I decided with my face piece that I'm not changing things too much, but I'm adding a little bit more clay to his lips, and I still need to do a cowl.
I'm thinking, "All right, I'll stick with it.
" I really do like it.
I mean, once it's on the cowl, it's gonna look awesome.
Hi, everybody.
I have a big surprise for you.
Oh I have a very dear friend that's with me today.
He's been a big influence in the Star Trek world.
He was an actor, director.
I have with me Commander Riker, Jonathan Frakes.
- Jonathan! - What? Stop! - Yay! - Yay! It's one thing to go to a Star Trek convention.
It's another thing when they're coming to your table to give advice.
That's a lot for a sci-fi nerd to digest.
Hello, Scott.
Hi, Mr.
Frakes.
Nice to meet you.
- How are you? - Very, very huge honor.
- Sorry, Mr.
Westmore.
- You a Trekker? Little bit.
So tell us.
I went through quite an evolution, bringing it into the next generation.
Oh, you were dying to say that! - This is what you've drawn? - So this is our same character.
- Yes.
- That's fabulous.
But those look like glam lips, instead of, like, alien lips.
Yeah, I would go in with, like, something on the brown side.
That's what I was going to say.
Something at the darkest end of this palette.
You're on the way.
- Good luck.
- Great to meet you.
Getting Jonathan Frakes' input was a dream come true for me.
- This is beautiful sculpting.
- Interesting.
If we were still shooting Star Trek, I'd take this.
- I would take this one.
- I'd take this with me.
Well, that's an honor.
I'm glad to hear that.
This was Jason's original makeup, the other day.
She's beautiful and creepy.
- Yeah.
- Thank you.
Is this going to be a challenge, 'cause they're two separate pieces? It's a challenge, but it can be done.
- Good luck.
- Yeah.
This was Stevie's makeup the other day.
I took that concept and put it into my sculpt, having this very organic lines going back.
I think you've gotta go something here to extend this.
Oh, definitely.
I'm glad you haven't run this yet.
This is not good.
What really bothers me is your cute little nose.
Doesn't feel like it goes with this face.
It just feels as if the wrinkles have been stretched off the nose in a way that has left us with this very pretty, feminine type nose.
There's a lot of little changes that they want.
Now I'd have to redo all of this detail, so I've basically thrown out like three or four hours of work.
I'm so frustrated.
I'm glad you haven't run this yet.
I have a lot of changes to do.
I've basically thrown out like three or four hours of work.
Do away with those nostrils.
You could even take this cute little tip here, and add some clay.
Ooh, yeah, that always helps the alien look.
You weren't planning on sleeping, right? I can do it.
I'm nervous, but I know all these adjustments will be beneficial to me.
Is this your face over here? Yeah, this is my face.
You've already sculpted that up? So this is the stencil.
Now I sculpted it in.
I'm just going to continue it in this cowl.
I'm actually sculpting those in, and those are going to be the vent holes.
Oh, so these are vents, these slices here.
- Yeah.
- These are very hard to see.
You'll never be that close, if you're back here shooting it.
You want to make sure it's intentionally a vent.
I've radically changed my character.
So this is an older, more evolved version of him.
Maybe do a little something more in the neck, here, to take away from this total humanoid look, here.
So this was my original character.
The idea was that these are membranes, so this is my new design to accent that.
I like the membrane idea.
What do you think about extending the head out a little bit? Because this feels like a hat.
- Little bit more mask.
- That's what I'm saying.
- You like that idea? - Very much.
I wish you all luck.
I'm very impressed.
- Thank you! - Thank you, bye! I feel like the thing that's gonna make my alien look more relative to now is if she has more modernized equipment.
I'm really happy with the armor that I fabricated from the last challenge, so hopefully the judges like it once again.
Time check! Hour 20.
There's, like, zero percent chance I'm gonna have this out.
I am the last one molding.
The time is just ticking down, and I just realized that it's not gonna get done, and that's terrifying.
If she doesn't have this cowl, she's not a character at all.
There's, like, nothing.
I just managed to get it open-- Okay.
But I will definitely be running poly foam on application day.
All right, dudes, that's time.
I don't want to run poly foam! I've never touched poly foam before, and I'm queen of the bottom three.
I'm staring down the barrel of a loaded gun, and it's terrifying.
Whoa! Pew pew! Let see about you.
Hey, how you doing? - Good to see you.
- Good to see you, too.
See how this fits.
My model comes in, and I put my cowl on, and then I go in with some Cabo-Patch, and I start shellacking it into all of the divots from where my seam was.
There's nothing too bad, so I really lucked out with this one.
Houston, we have cowl.
I like challenges where I can fabricate a bunch of shit, 'cause it takes a lot of stress off on application day.
In comparison to everyone else's makeup, I don't have a whole lot of prosthetics to lay down.
She's just gonna have a face piece, with minimalistic makeup, and a lot of fabrication.
Most of the day's gonna be all about painting.
I'm hoping that I can really get everything knocked out by the end of the day.
This part's gonna be kind of tricky.
The eyelid prosthetics are really nerve-wracking to apply.
I've got to make sure they're secure, because I'm applying the brow piece, which is overlapping them.
Move your eyebrows.
And when he opens up his eyes, they need to roll underneath the prosthetic without slipping or coming off.
The intention is to camouflage the eyes.
That worked out really good.
I'm really starting to worry about this application, because it's not even really sticking.
I've already spent way too much time trying to troubleshoot this, and at this point, I just have to start painting.
Hopefully, it will stay, because I really need to prove myself, and move out of the bottom.
Already I feel way better than my first makeup.
I decided to scale back the color scheme from the foundation challenge, and do a more human skin tone, but with yellows and more blues.
Oh man, the powder's gonna make it look cool once I get done.
I have a very complicated process to my painting.
First a layer in yellow, and then washes of purple into all of the wrinkles, and then I go in and I start airbrushing my butt off.
Now, my favorite part, spattering.
Purples, reds, blues, browns then more spattering onto it.
- Over spirits.
- Yep, it's a science.
We're going to start the body painting.
Most of the four hours is eaten up just with applying.
That leaves precious little time to start getting color on.
All righty, browns first.
I've gotta get a full-body character, head to toe, and I still want to use those same colors from the foundation challenge, but make them a little more believable.
Only an hour.
Ten minutes! God-- My poly foam cowl comes out, and it's better than nothing, but I lost so much time.
I'm sweating bullets, and just frantically trying to get some dreads on this thing.
That's time, everybody! Shit.
I have not gotten a lick of paint on her, and there are walking out the door, and then there's my cowl.
I just don't want to be in the bottom anymore.
Our hour begins, and I go into total beast mode.
Remember when I painted you in 40 minutes? This is serious painting, and I just need to have confidence that I'm gonna be able to get it done and know that I can.
I'm really freaking out.
The chin is just popped.
My only hope is to take some jewels and camouflage my edge.
Hiding my seams with jewels Last thing I leave is this area in the center of the face, and I'm thinking, "Ooh, this sculpture just looks worse now.
" There's no way I can save this.
All right, guys, that's time! I regret the entire face, but I have to go with it.
Welcome to the Face Off reveal stage.
You know our talented series judges-- - Glenn Hetrick.
- Good evening.
- Ve Neill.
- Hi, guys.
Hi, Ve.
And Neville Page.
Hello, everyone.
And we also have a very special guest judge joining us tonight.
He's an incredibly talented actor, who played one of the most iconic characters in the history of the Star Trek franchise, Worf.
Please give a warm welcome to the most famous Klingon of them all, and my dear friend, Michael Dorn.
Hi, guys, thank you.
Michael Dorn is one of my childhood heroes.
Seeing him there, I nerd out a little bit.
I have to flash him the "live long and prosper.
" Any other fanboy in my position would not have done any differently.
Michael, thank you so much for being here with us tonight.
Good to be here.
You ready to see some new aliens? - Oh, yes.
- All right, great.
Without further ado, let's take a look at your final creations.
My makeup looks cartoony, not as realistic as I wanted her to.
She just kind of looks like she's ready for a Nerf battle.
I think I definitely accomplished the evolution of my character, and I love it.
She looks alien, but also very human.
I think it stands out amongst the makeup.
When I look at his face, I rather like it, but his head is so flippin' big.
He looks really good, but I can definitely see that cowl slipping from like a mile away.
I like the transformation that I did to this character, but she's not as clean as she should be.
This is the first time on stage that I don't like what I've done.
I'm worried right now.
I think it looks like a legitimate modern take on what that old makeup was.
I'm happy with that.
I think it looks pretty cool, but I don't think I've got top looks.
She looks modern.
She looks badass.
I don't know how I pulled this off.
All the colors pop.
The iridescence, the glitter, it just glows.
I see this as a complete character.
Okay, judges.
Go ahead and take a closer look at our modern aliens.
It's very similar to the first makeup.
I would've liked to have seen this match here, so that it's part of the organism.
Exactly.
I like the asymmetry of it.
I just think it needs definition.
I love the blending, though.
I'm not gonna touch you.
The makeup is so heavy that you don't see the eyes.
As an actor, you have nothing else to act through.
It looks like the upper eyelids are squished.
I'm having some issues with my cowl slipping, 'cause there's this huge wrinkle in the middle of the forehead.
There's the big divot.
I'm hoping that my cowl doesn't totally screw me.
I could be in some serious trouble.
All right, guys, it's time to get on Twitter, and tell us who made your favorite modernized alien using #FaceOff - Oh, there you go.
- There you go.
- Much better.
- Big difference.
I'm hoping that my paint job and my concept are enough to forgive my cowl slipping up.
Even though it's just wardrobe and a head, it's very complete.
This is odd-- that there's a gap between those edges.
Yeah, they're not edges, they're ledges.
Let's turn to the side.
Oh, boy.
Such a terrible profile.
The mouth messes it up.
Thank you.
We're getting skin texture.
It helps so much.
It's a great makeup.
What a great color combination.
What is amazing is the precision in these and the multiple layers of form.
Thank you.
All right, the judges have scored your creations, so let's find out what they thought.
Stevie, Scott, Jasmine, Ben, Jason, Jordan.
You were the best and the worst this week.
The rest of you are safe and can head back to the makeup room.
All right, the judges would like to speak with each of you to learn more about your work.
So Stevie, you're up first.
I'd like to hear the story of this character's transition.
Well, in the foundation challenge, I used mechanical tubing pieces, so I wanted to transform them into a more organic skin texture.
It's gorgeous.
It's one of the best paint jobs in terms of the technique of the application that I've ever seen on this show.
Thank you.
I think you've done a really amazing job in a lot of areas.
The sculptural forms feel alien and authentic.
It is pretty fantastic.
It's a beautiful makeup job.
I'm also very happy that you brought the makeup down in the neck area, that was a good choice.
Thank you.
Stevie, please step back.
Scott, please step forward.
So I gotta hear the story.
How did that become this? Her planet is fairly arid.
It's been destroyed by war.
But she is actually in an underground water cavern.
That was where the fish look came from.
This is a stunning makeup job.
The treatment on the chest and the color combination is amazing.
Thank you, Ve.
There's so many things you've done with this I think are exquisite.
The sculptural definition around the cheekbones is so beautiful and symmetrical.
You've got a really good eye, my friend.
Thank you.
Scott, you can step back.
Jasmine, please come forward.
Tell us about your concept, please.
Originally, I did these cut outs.
I wanted to take those and give them more of a 3-D effect and carry that throughout the rest of his head.
The fundamental forms of the sculpture are flawed.
I think the mistake is all in the design of the sculpt, really.
There's certain artistic rules.
You can bend them, but they cannot be ignored.
From the top of his head to just before it gets to his nose, I love, and then the nose and the lip-- it kind of goes awry for me.
Jasmine, could you please head back.
Thanks.
Ben, you're up.
Tell us about how you arrived at this guy.
This humanoid has evolved to adapt stuff like this.
It's a membrane that filters out all of the greenhouse gases and keeps him healthy.
It's a great transition.
I think you kept the stuff that was really good, and got rid of the stuff that was not necessary.
- So, great job.
- Thank you very much.
You're welcome.
You're given him fantastic bone structure.
I love the fact that his head isn't perfectly bald.
It's got a lot of texture and you've got your membrane going on.
- Nice makeup job.
- Thank you so much.
Very successful this week.
The skin texture feels real.
This feels like makeups that we're seeing now on the big screen.
- Great work, man.
- Thank you very much.
Ben, you can step back.
Jason, please step up.
Please tell us about the transition of your character.
The original prosthetics that I used were small spirals coming off of her face.
I wanted to make a point for them, so I actually had them growing out.
They denote age and also help with the class definition.
There's a massive collaboration of technical errors.
Unfortunately, I think it is an absolutely catastrophic sculptural fail, in that her upper lip is so far out over her lower lip.
You put a bald cap on her and lifted that wig up, so now you have this big, gaping mess back there.
I'm pleased with what you've achieved going from your previous design to this.
Have you achieved the level that it needs to be-- that's a different story.
Jason, you can step down.
Jordan, you're up.
Would you please tell us about your concept? I tried to take a lot of the detailing that was in the paint work and make it sculptural in the forehead.
I'm really disappointed, I was really expecting something very cool.
At least before what you had on her body was also on her face.
None of this goes together now.
You're supposed to be doing a makeup, not building armor pieces.
The uniform has its merits, if you have the time, but we lose so much of the eyes.
This should be your foundation, and that should be the transition.
Just because you did great armor last week that helped you succeed, that is death on this show and in your professional career.
To take something that worked last week and go, "I'm just gonna keep repeating that and that'll get me somewhere--" It will not.
Jordan, could you please head back.
All right, could you please head back to the makeup room while the judges deliberate.
All right, judges, so let's talk about the looks that worked for you tonight.
Why don't we start with Stevie? That was by the far the best painting that we have on the set today.
- Amazing technical skill.
- Yeah.
That was one of my favorites.
All right, let's move on to Scott.
The sculpture is gorgeous.
Just the precision on the chest piece, the face were pretty incredible.
He painted her whole body.
It's a beautiful makeup, no doubt about it, but I'm not sure that it's what we asked him to do in this challenge.
All right, judges, let's move on to Ben.
I love the sculpture.
It's a technically very sound makeup.
Yeah, it was really well done.
He still had those green stripes, but now they made sense, they were membranes.
This makeup feels like it is a today design.
He accentuated the face in a very slight way, and I love that.
Okay judges, why don't we move on to the makeups that didn't quite work so well this week.
Let's start with Jasmine.
I think it's terrible in regard to its form language.
That's a big concern for me.
It was like she got down to the nose and went, "I-- I don't have any," you know? Right.
Just like, "What do I do now?" All right, let's move on to Jason.
He was so unsuccessful in everything he did.
There was no beauty makeup with that buck tooth with the red lipstick that just made it worse.
When you bring someone's face out like that and create an overbite, it becomes cartoon-y.
All right, let's move on to Jordan.
It was exactly the same thing, only he just took the wig off and used her blond hair.
There seemed to be more thought going into the original than into this makeup.
If you can't fulfill the challenges as they're set forth, you're not gonna get very far here.
All right, so judges, have you made your decisions? Yeah.
All right, well Michael, thank you so much for joining us tonight.
Thank you very much, and hopefully I can join you guys again.
- We hope so.
- That would be awesome.
- Oh, yeah.
- We hope so.
Thank you.
All right, let's bring them back out.
All right, Glenn, tell us about the top looks.
Stevie, you did such a fantastic job with both your sculptural forms and an exquisite paint job.
Scott, the beauty and the symmetry that you were able to maintain throughout your entire character is beyond impressive.
Ben, you gave us a very believable, minimal makeup.
It definitely felt like something that we might see today on the big screen.
So who's the winner of this challenge? The winner of tonight's challenge is So who is the winner of this challenge? The winner of tonight's challenge is Ben.
You gave us a very convincing transformation and a realistic character.
- Great job.
- Thank you guys very much.
Starting this challenge at the lowest point yet for me, to be the winner of the challenge just blew my mind, and it means a lot.
- Ben, congratulations.
- Thank you.
You, Stevie, and Scott are all safe and can head back to the makeup room.
- Thank you guys.
- Thank you.
- Congratulations.
- Good job, guys.
All right, guys.
That means one of you will be going home tonight.
Please step forward.
Glenn, tell us about the bottom looks.
Jasmine, on the plus side, we did see a taste of your original character, but there was some unfortunate forms that ruined the appeal of your makeup.
Jason, the evolution of your makeup was pretty strong, but up close, there were a myriad of technical errors and poor aesthetic choices.
Jordan, the head to toe character was successful, but the evolution component was nearly absent in your final creation.
So who is going home tonight? The person going home tonight is Jason.
Despite the fact that you improved on your original makeup, there were just too many things wrong for us to overlook.
That's fine.
Jason, I am so sorry, but you have been eliminated.
That means Jordan and Jasmine, you are safe this week and can head back to the makeup room.
Thank you.
Jason, you're an intelligent guy, you make great decisions, and it's such a shame to see you go based on some technical stuff.
'Cause you've got it, and I hope to see what you've got in the future.
Thank you so much for this opportunity.
Jason, it's been so great having you here with us.
Could you please head back to the makeup room and pack up your kit.
Good luck.
Leaving on a look where I can see the problems sort of takes the sting out of it a little bit.
- It's me.
- Oh, Jason.
I know that inside of me, there's the ability to really create amazing things.
You're the best.
I made a good choice in following this weird career path.
And I'm not gonna quit any time soon.

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