Face Off (2011) s10e10 Episode Script

Keep One Eye Open

1 Really well done, honey.
It's not an attractive image.
Daring decision-making.
Well done.
Thank you.
Previously on Face Off Walter's ingenious genie brought him to victory, but Robert faltered and was sent home.
Give me love.
And tonight, the artists must keep their eye on the prize.
This is the most excited I've ever been.
Nailing it.
- Get a grip, Mel.
- It's looking horrifying.
I don't like it.
Not gonna do it.
I'm starting to have a small panic attack.
I don't understand.
I'm starting to sweat a little bit.
It's pretty remarkable makeup.
Unbelievable.
The complexity of this makeup is, like, beyond the beyond.
In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their 85 international locations, a brand-new 2016 Fiat 500, and $100,000.
This is Face Off! - All right.
- What? - This looks like fun.
- What is this? We walk in the lab, and this is the most excited I've ever been, because there's McKenzie standing in front of this full-on apothecary with all these animal specimens.
I'm so frickin' pumped about what this challenge could be.
- Hey, guys.
- Hey, McKenzie.
- Hi.
- How you like my new shop? - It's awesome.
- I love it.
Glad you like it.
Let's talk about your next challenge.
From the kraken in Pirates of the Caribbean to Medusa in Clash of the Titans and the centaurs in Percy Jackson and Lightning Thief, it's clear that Hollywood loves to bring the creatures of Greek mythology to life.
So today, we'll be focusing on another famous creature.
- Okay.
- The Cyclops.
- Ohh.
- Ooh! Not what you expected, is it? No! This is very exciting.
This is a really cool challenge, but I have never done a cyclops character before, so it's intimidating and exciting at the same time.
Lucky for you guys, I happen to have a few items for sale that will give you all the inspiration you need to bring your cyclops to life.
The suspense is killing me.
- Okay.
- Nice.
- Yes.
- That's right-- eyes.
- That's kind of gross.
- Yeah, but cool.
Very cool.
Eyeballs are actually a passion of mine.
I make them at home a lot, so I'm super excited.
For this Focus Challenge, you'll choose one of these unique eyeballs and incorporate it into your cyclops character.
Wow.
Melissa, you're up first.
Oh, that never happens.
All right, okay.
Oh, my God, these are so cool.
I think with this guy.
This is actually really cool.
This is so much harder than I thought.
Now, this is a Focus Challenge, which, as you all know, means you only have two days to create your character, and the focus is on the face.
So with that in mind, I thought I'd help you out a little bit this week.
Oh.
The Cyclops is known for its strength and size, so I've brought in some special models for you.
- Uh-oh.
- What does that mean? They're all between 6'4" and 7-feet tall.
- Oh.
- Holy crap.
Do you guys have a ladder for Mel? Exactly.
Get ladders to work on this week.
All right, guys, I'll be by later on with my dad to check in on your progress.
Good luck.
- Bye.
- Thank you.
I chose this eye because I really liked the paint scheme of it.
For my concept, I want him to be the son of Hades.
He's a demigod, so he still has a very human-looking body style.
But at the same time, he is powerful and scary-looking.
I picked this eyeball because I was attracted to the colors of the eye.
I really liked the red.
So to me, it's more of a demon-like character.
I decide he's gonna be Satan's blacksmith, and he ends up designing Satan's pitchfork.
I'm thinking a lot of spikes and lots of fleshy folds, 'cause I really want to incorporate those pink-purple tones.
I want to put horns in his forehead, his cheekbones and jaw line, just to show the demonic side of him.
But there's a lot of anatomy in there that I really have to work out to make this look realistic, so I'm very nervous.
But this is gonna be a cool challenge.
What eye did you get? You got the blue one, right? It's like a triangle.
That's cool.
Yeah, definitely like an amphibian.
Mm-hmm.
I select an eye with a pupil shape that looks very aquatic, so I decide this is the cyclops that forged Poseidon's trident.
I'm thinking of patterning it like a poison dart frog, with blacks going through all the vibrant colors.
I have this human eyeball, but I don't want to make a human, so I'm going to make this a human-animal hybrid.
And I'm thinking of Huskies, 'cause the eye is blue.
I decide I'm going to create a militant character in a futuristic society where we cross-breed these species to create the most powerful military.
Sort of like a GI Joe and a dog and a cyclops came together and made a very weird baby.
I have the eye that I'll be using in my application, but while I'm sculpting, I'll be using an eye form that has screws in it.
Basically, when I'm putting the cement on, the cement will grab onto the screws, and the eye form will become a permanent part of the mold.
And since this is a Focus Challenge, I will be just doing a face piece.
So I need to really pay attention to detail, because that's what the judges will be looking for most.
- Melissa.
- Yes? What's your concept? Um, I don't have much of a concept.
I'm just kind of making a lizard-snake-monster warrior.
Sometimes that's all you need.
The eyeball I have is a slit, so I want to take it in a reptile direction.
And I come across this picture of an eyelash viper, and it has these cool prongs coming off its head.
I'm like, "Ooh, that'd be really cool.
" So I start incorporating that into my design, and I decided I want to do, like, a Mohawk wig so this guy looks like this big, giant lizard-cyclops badass.
I've always wanted to do, like, a reptile makeup.
And I've kind of always wanted to do a cyclops.
If I put the eyeball where his mouth would be, I don't know if that is stupid or if that makes sense.
As I'm sculpting, I realize that I don't really know where to put this eye, because I want to create a makeup that stands out.
So I just scrap my original design and move the eye to the mouth and see if I can flip some of the facial aspects.
But I also need it to be functional and look good.
I don't know if it's gonna work, but I just got to do it and see if it does.
It's very important that our models can see, so I'm going to use wrinkles across the eyes to create my eye slits.
So if my wrinkles are thick enough, I can have my little slit in between the wrinkles so that he can just kind of pull it open when he needs to walk.
Oh, I think I got to move my eyeball.
I sculpt for a little while, and I realize I have to move the eye further down on the face.
And this is because in profile, it's sticking up oddly, and I want it to come into the forehead in a more natural way.
So I cut the eye out and move it.
I'm hoping it will look right once I sculpt it back in, because I don't have time to keep messing with this today.
How's it going, Rob? Trying to be different, but it doesn't look good.
The eye on the mouth looks dumb.
And now I'm starting to have a small panic attack.
Now his whole face looks like a fish.
It just looks hokey.
No, I don't like it.
Not gonna do it.
I start over again.
We only have ten hours in this challenge, and I've already wasted three of them.
It's frustrating, and because this is a Focus Challenge, I don't know if I'll be able to finish sculpting and molding a new face in the time that I have.
- Not gonna do it.
- Oh, no? I start over, knowing that we only have ten hours to sculpt and mold for this challenge.
- So you're putting it back up? - Yeah.
You can't make No, that's not gonna work.
I think I'm over-complicating it, so I'm trying to go back to basics, stick with a theme.
I just move the eye back to the forehead and start sculpting as fast as possible.
I'm trying to incorporate a scale pattern, and I do a hybrid between a snake and a crocodile.
So I want it to sort of have this harder, like, armored texture, but smaller like a snake-scale pattern.
I texture half of it so Mr.
Westmore can see the direction I'm going in, so I can get better feedback from him.
I like how it looks.
I'm pretty happy with it.
Oh, it's so pretty.
That's actually really, really cool.
Thank you-- got a lot of texturing to do.
Yeah.
Hey, guys, we're here to check in on you.
- How are you? - Good.
Hi.
Okay, this is your eye that you picked for your cyclops-- That's my eye.
So this is basically Satan's blacksmith.
This here should be a little longer than this side, and it should have more of a little bit of a droop to it.
Yeah.
Otherwise, this is looking like it's just sitting right there.
Right.
As opposed to being built into the head and having the weight to it.
Okay.
I went with this one 'cause I really liked the paint scheme of it, and I want him to be the son of Hades.
He's gonna be a demigod, so I want him to have some humanoid features.
What color are you going to get into for skin tone? I want the purples to pop, so I was thinking more of an off-white, almost beige.
Or even get into a very pale lavender, which you have in your eye-- Oh, yeah, that might look cool as well.
I think that would work wonderful.
Mm-hmm.
This was the eye that I chose.
It had a reptile-aquatic feel to it, so I'm going for the cyclops that forged Poseidon's trident.
I think if you make your mouth bigger Okay.
Extend your lines of your mouth-- - almost like a fish mouth.
- Yeah.
Go ahead and do-- give some power to it.
And then, with your eye, you've closed it up.
- Widen 'em up? - Yeah, widen it out.
- Okay.
- Open it up a little bit.
- Cool, thank you.
- Good luck to you.
- Thank you.
- Thank you.
So I got a pretty humanoid-looking eyeball.
I want to create a dog-human hybrid, but I just don't want the judges to question why I have, like, a human eye in a dog makeup.
I think it has a great fantasy to it, - without even saying "dog.
" - Mm-hmm.
I would be concerned with you painting the nose black - and making it a dog-- - It'd look silly? - Yeah.
- Right.
This is the eye I picked.
I was thinking it was more lizard-like.
Mm-hmm.
What I see, even more so than a lizard, is a dragon.
- I am okay with that.
- Yeah, yeah.
I think it looks good.
What about color? I was thinking a darker overall color, and then having bright areas, like a poisonous snake.
The thing is, your detailing you're doing here is so delicate that any dark colors, you're gonna-- - Gonna lose it? - Yeah, you're wasting time.
But with a lighter base color, it'll make everything pop right out.
- Okay, that sounds really cool.
- Yeah.
All right, guys, we're heading out.
- Good luck.
- Good luck.
- Thank you.
- Bye.
- Thank you.
- Thank you.
So Mr.
Westmore highly recommended I don't go hard in the dog direction, because he didn't want it to look goofy onstage.
So I open the eye more and try and make it very wrinkly.
And I try bringing the jowls down in a more soft and organic alien way, because I'm trying to avoid making it more dog than it is.
I want to do quills that go up the sides of the head, similar to how Predator has quills.
So I grab some feathers, and I strip 'em down-- take off the feather part-- so that I'm just left with the middle of the feather, which is the quill.
It looks scary and menacing, and he looks like he's from the underworld, so I'm really liking the look.
I'm not 100% happy with the facial sculpt.
I'm really struggling with the anatomy around the eye.
Struggling with these eye folds.
It's driving me nuts.
Take that up, 'cause when you do that, your eyebrow becomes a lot more square.
Does it? When I squish it? Like, see all those square shapes? So this needs to be more squared off.
Rob gives me some helpful tips on squaring out the brow, 'cause I had it pointed.
So I'm really trying to focus in on my own anatomy to make this character work.
It's hard, like, flipping your brain.
- Yup, it's weird-- - It's, like, really hard.
- Thank you.
- Uh-huh.
- What is happening? - Hmm? I just cannot see the symmetry.
After taking to Yvonne, I realize that I'm having some difficulties too.
I have to do this on this side, and I can't see it.
The halves of my sculpture aren't lining up correctly.
The symmetry is off.
This side needs to come forward like that, 'cause this side's pushing out more.
- Closer? - Yeah.
Hmm, you're right.
Because I've been Top Looks so many times in a row, I do feel a lot of pressure right now.
And on top of that, I want this face piece to be perfect.
And right now, it's not.
I finish my face sculpt and, from there, I sculpt out my flat, textured piece that I can apply to the back of the head.
Since I'm only doing a bald cap, once I'm done with this, I take my pieces to the mold room and mold them both together.
Getting my molding out of the way and being the first one in the mold room today really feels good, especially considering last challenge, I was stuck in the mold room with seconds to go.
You happy with it? All right, then.
I don't really like my sculpture.
I want to make it less jowly.
I want him to look more menacing.
But I don't have time, so I just have to start molding.
Because this is a Focus Challenge, I want to make sure I have a great mold and a prosthetic with razor-thin edges.
So I decide to use a clay extruder.
It's basically the same tool you use as a kid when you're playing with clay and you're making spaghetti-- same idea.
But what's great about a clay extruder is, you can send out a triangular-shaped form that you can use as you're fleshing, and it helps create a really even edge all around your piece, so that your edges are perfect.
Oh, my God-- can you please look at this for two seconds? Mm-hmm.
I'm driving myself nuts with this brow thing.
I just-- I don't know.
The hardest part of this character is that it is unfamiliar anatomy that I've never worked with before.
I'm not liking anything.
It's like, so hard to make an expression on a cyclops.
- Yeah.
- Way harder than I thought.
And it's driving me fucking nuts.
Since I've been playing around with what I wanted to do for so long, my face sculpture is still looking pretty rough, and that's the main focus of this challenge.
I don't fucking know anymore.
I have to make a call and just, like, go with it.
- Mm-hmm.
- The clock is counting down, and I feel like I'm just gonna burst into tears.
I'm going home.
Oh, I don't know.
My face sculpture is still looking pretty rough.
It's, like, so hard to make an expression on a cyclops.
Yeah.
There's still a lot I want to do, but there's not enough time to complete it.
God, I don't fucking know anymore.
I just have to make what I have now work, so I need to start molding just so I can have something onstage.
I'm going to be the last person to go into the mold room.
But this sculpture needs to be perfect, so I sacrifice molding time to make it work.
I finally get it to a place where I'm really happy with it, so now I'm rushing, trying to get this thing molded as fast as I can.
How'd it come out? I think okay.
Nice.
Very nice! I open the face, and it looks great.
So with the rest of my day, I'm going to be stippling in a layer of latex in my mold so that I can have something to practice paint on.
I'm gonna go with Mr.
Westmore's advice and use a lot of purples and lavender.
So I'm gonna base him out in a very light lavender PAX and then from there, go in with purple mottling.
It'll be really beneficial to set myself up for a good application tomorrow.
I finished my mold early, so I have time to figure out how to do this reptile color scheme.
I get one of the pre-made prosthetic pieces that has a scaly texture, and then I paint it up with brown and then do the wash so that it'll pick up the cracks and show off that scale texture.
I was really worried that I would compromise the sculptural details, but it looks really cool.
So I'm gonna definitely incorporate that technique.
Thank you.
I want to see if I can use my model's hair for the Mohawk.
It's a technique Dick Smith used in Taxi Driver.
Now, Dick Smith is one of the best makeup artists of all time, and I'm me, but, hey, how hard could it be? So I start pulling out little hairs, and it's looking horrifying.
Nailing it.
You are a goofball.
I decide to cut a center line down and pull my hair.
And I actually think it could work, if I did some breakup on the sides.
You look so awesome with a Mohawk.
I had a Mohawk.
You were that weird scenester kid.
Well, no, I was that weird scenester adult.
This is, like, two years ago.
Get a grip, Mel.
My hair was a bit longer, and it just flopped like a horse.
It felt regal.
It was amazing.
30 minutes, everyone! Cutting it so close.
I pop my face mold, and there's clay stuck in some of the detailed areas, but I don't have time to clean it out.
So I take my face mold outside to use the power washer.
- No pressure.
- Nope.
Once I get out there, it's not working.
The edges, mainly.
Luckily, Melissa comes out with alcohol and chip brushes, and we get it as clean as we can in the minutes that we have left.
That's time! Oh, that was crazy.
Well, that was fun.
I'm hoping I get a good piece tomorrow, and I'm hoping that application doesn't go as frantically as today went.
Yay, lab! Okay, let's see what we got.
Ooh, creepy.
- Yeah, look at that.
- Pretty.
Eric, I'm Rob.
- Okay, I'm 5'2".
- Okay.
So we're gonna have some fun today, me and you.
I'm just looking at this massive human and just imagining how the hell I'm gonna paint the top of his head.
I'm not in love with my concept, and I'm not in love with my sculpture, so I'm really hoping I can save the cyclops with paint.
Fuck.
What is making this stuff come up? I'm definitely starting to sweat a little bit.
I can't get this bald cap to stay down.
I don't understand.
Nothing is sticking, and I shouldn't be taking as much time on a bald cap as I am.
I really need to start painting.
That one looks like it's holding pretty good.
Finally, I get the bald cap down as best as I can, and I start applying the appliances.
I run like this.
For my paint scheme, I've decided to go with the skin pattern of a reticulated python.
I start airbrushing in the detail.
I go in with browns and dark browns, and I start putting in this reticulated, red spot pattern.
And then it's just a matter of creating shifts in color so that, hopefully, it looks more natural.
I really want to win this challenge, and I do think my paint job's coming together really well.
All right, so I'm just gonna start painting the prosthetic.
For my paint scheme, I decide I still want to sell that classic devil character, so I want to keep with, like, a red hue, but not overdo it.
I'm gonna base out your horns right now.
I paint the horns black, just for, like, a classic look, and I'm gonna go over with a lighter tone of brown.
It's coming together better than I thought it would.
Since my eyeball's such a vibrant blue, I want to really contrast it in my paint job, so I use a light yellow for the face and then add blues in from the back to add some patterning.
This is probably one of my favorite paint jobs so far, on one of my favorite characters, so I'm feeling very confident.
We're practically done.
I go to test fit the eyeball to see where everything lines up and how it all looks.
The forms in the eye and the forms around the eye all work so well, and it's really exciting.
Ooh, that looks so cool.
My famous standing stool.
- I hate you, Walter.
- I can't reach! Let's get you standing up.
I'm gonna get your arms.
I'm painting the arms just because I want the overall character look.
I want to go above and beyond, and I want to show that I can do more than what's asked of me and just tie in a total package.
But I notice the shades of the arms don't match the shades of the face.
This is a Focus Challenge, and the arms are not the focus of the challenge.
So I hope it helps, but it could backfire on me.
15 minutes! Awesome! That's time, everybody! All right.
My eyeball looks abnormal.
Like, there's a lot of white exposed, and it looks googly and crazy.
Oh, shit.
This is a cyclops challenge, and the worst part of my makeup is my eye.
There's only five of us left, so any little thing could send you home.
Got a lot of shit to do.
My paint job ended up way too dark, so I start adding light yellows and light greens to really make those scales pop, and I'm feeling a lot better about where it's at.
I'm just moving around trying to make this thing look good, and I realize the paint job has dulled a little.
So I cover the head in this gloss sheen, and it is a disaster.
It's so bad.
It's so shiny.
I want so desperately to make this right, and I'm making it worse.
It's just all sorts of shit up.
My bald cap has moved, like, an entire inch.
I really have to fix this, and it's not giving me enough time to do the paint job that I really want to do.
It could very well bring me down.
As I'm applying the quills, some of them don't really want to stay in place.
They're falling over and not sticking.
It's taking longer than I thought, and I don't have time to mess with this.
I'm gonna glue in this eye.
I get the eyeball in, and I think I sculpted the eyelid a little too far down, 'cause it's not popping the way I want it to.
But at this point, I'm just gonna have to run with it.
15 minutes.
That's time! That was ridiculous.
When I look around the room, everyone's characters are super badass, and mine is very goofy.
And I'm trying to stay calm, but I might be going home on this makeup.
Welcome to the Face Off reveal stage.
You know our amazing series judges: owner of Alchemy Studio, Glenn Hetrick.
- Good evening.
- Good evening, Glenn.
Oscar and Emmy Award-winning makeup artist Ve Neill.
Hi, guys.
I got my eye on you tonight.
Hi, Ve.
And creature and concept designer Neville Page.
- Hello.
- Hey, Neville.
- Hi, Neville.
- Hi, Neville.
And we are very lucky to be joined by a special guest judge tonight.
He's an incredibly talented actor who's been featured in some of Hollywood's biggest projects like Terminator Genisys and HBO's Big Love.
And of course, in the spirit of today's challenge, he played Tyson the cyclops in the global hit Percy Jackson-- Sea of Monsters.
Please welcome Douglas Smith.
Douglas Smith played a cyclops.
He's been in makeup just like this, so having his feedback is perfect.
I'm just hoping I can impress him.
Great to have you here.
It's great to be here.
Thanks for having me.
- Ready to see some makeups? - Yeah.
All right, let's do it.
So this week we gave you a fun one.
Your Focus Challenge was to choose an eyeball and incorporate it into your very own cyclops character.
Let's see how they turned out.
I love the paint job.
I was worried it would get too muddled, but it's looking really good on the stage.
He's totally bringing together that, like, blacksmith Satan vibe.
I'm liking this character.
Everyone is laughing.
It's not meant to be funny, and I'm dying inside.
The color between the arms and the face is totally different and I'm a little worried about it, because I really don't know where I stand.
It really looks like what I had in mind, so I'm feeling very confident.
Okay, judges, why don't you go ahead and take a closer look? It's very monotone.
It really begs for some more color breakup.
Yeah.
The horns seem a bit contrived.
- Can you formulate any words? - Of course.
Oh, wow, you have a lot of movement.
- Yes.
- Great.
Yeah, he can move pretty well.
This is an unbelievable amount of work.
It's staggering.
Look at how many different colors are used to break up the scale pattern.
You've got two or three colors within a single scale.
Very cool.
There are some strange shapes going on here-- just not that keen on these jowls.
It feels like it was a bit inspired by a dog, maybe? Like a cyclopean Droopy dog.
And what's missing from this is good sense of anatomy around the eyeball itself, and no orbital cavity.
The wrinkles going from the lower eyelid into the nose don't make any sense.
With the folds in the skin, you think about the makeup rather than the creature.
I see the judges pointing fingers and looking at things, which makes me more nervous than I have been so far.
Can you turn for us, please? I'm starting to feel like I'm not gonna be on top.
I really don't want to go home.
All right, guys, it's time to get on Twitter and tell us who made your favorite cyclops using #FaceOff With the folds in the skin, you think about the makeup rather than the creature.
I see the judges pointing fingers and looking at things, which makes me a little worried.
Turn for us, please.
I'm just hoping I'm safe.
Wow.
It actually looks better without the hood on.
- Beautiful color combinations.
- Yeah! He really let that eye inspire all the design choices.
I think it looks cool.
It looks regal and scary at the same time.
Yeah.
Thanks.
Okay, the judges would like to hear from each of you before making their decisions.
Yvonne, you're up first.
- Hi, Yvonne.
- Hi.
Tell us how your eye inspired this cyclopean character.
Well, basically, since I saw the red, I thought of a demon-like character.
So basically, he's Satan's blacksmith.
I think he's successful in terms of the approach.
It's a good shot at a traditional cyclops, but I'm not crazy about the horns.
And I also think that he really begs for a lot more flesh-painting techniques.
I agree.
Your eyeball is the only one that isn't really standing out from the makeup.
- It's in a little bit too far.
- Right.
So that's probably my main criticism.
But I think this makeup is very clean.
I think you did a really great job with your application.
You did a really beautiful job on his mouth.
But what concerns me, though, is it's a cyclops challenge.
So it feels like your eye-- the focus of this challenge-- could've done with a little bit more attention.
I agree, yeah.
I really appreciated the movement that he was able to do with the mouth.
Being an actor, it's really nice when you can actually move your face and actually perform.
- I thought that was really cool.
- Thank you.
Yvonne, you can step back.
Thank you.
Rob, please step to the center.
Hi, Rob.
Please tell us how that beautiful blue eyeball you got inspired this makeup.
The pupil and the color reminded me of something more aquatic, so my cyclops was the one who crafted Poseidon's trident.
I really like this makeup.
Would you mind taking the hood down for us? Sure.
Very nice.
I especially like your color choices.
I think the sculpting is beautiful.
It's just really a nice job.
Thank you.
You achieve a holy trinity of design-- a really strong silhouette, really unique forms, and then strong graphics on top of that.
It's a pretty remarkable makeup.
Thank you.
I was really impressed with your color choices.
That's the first thing I noticed.
I think you did a really amazing job.
Thank you.
Rob, please head back.
Walter, please step forward.
- Hi, Walter.
- Hi, guys.
Tell us about your cyclopean character, please.
I wanted him to be a son of Hades and the watcher of the underworld.
It was a good attempt, but I think you could've done better.
The fact that you've accentuated the entire orbital ridge, it frames the bags under the eyes and showcases what you're trying to make discreet.
Being that this was a Focus Challenge, I think the time management and the decision-making to spend so much time on the body is what left you lacking with the facial detail.
Mm-hmm.
My only comment to you, especially about the color palette, would be the fact that the body came out a little bit more lavender than the face did.
But I think that also could've been helped by a darker tone to help you accentuate and disguise some of the areas that you were trying to hide.
Walter, thank you.
You can head back.
Thanks, Jeffrey.
Melissa, please step to the center.
- Hey, Melissa.
- Hi.
Tell me a little bit about your cyclops.
This is Gornak.
- You gave him a name! - Yes.
He's a Berserker Barbarian, Level 10, and he has a +5 armor rating, due to his Draconian father.
And he has a -10 dexterity, because of his cyclopean vision, which hampers his depth perception.
I love that.
It's really impressive.
I really love the holes on the side of your cyclops.
I was really appreciative that it could look so cool, and the actor could have so much vision.
Thank you.
I think it was absolutely brilliant to embrace the evolutionary relationship between birds and reptiles.
And then the sheer amount of work that you have done here is, to all of us, mind-numbing.
To have gone in and then really made use of the scales that you sculpted by accentuating them with the paint-- unbelievable.
All I can say is, like, "Wow, dude.
" The complexity of this makeup is, like, beyond the beyond.
I'm totally blown away today, honey.
Thank you.
Melissa, you can step back.
- Great job.
- Thank you.
Mel, please step up.
Mel, tell us about your cyclops character.
It's a future society, and they've developed this cyclops-animal hybrid army to defend the war gods.
What is the animal in your back story? I used a dog to reference some of the nose and the folds.
For me, the character has major issues in terms of its development.
It seems like it's too many different ideas, and you didn't have enough time.
And there's some issues technically how your forms worked out.
You chose a human eye, and by showing that much white of the eye, it feels like the character's going, "Huh?" And then you add the jowls and-- it got so silly.
I'm nicer than them.
Don't worry.
Despite the problems that you had, I still think that there's an interesting idea at the root of what you were going for.
So I like your cyclops.
Thank you.
Mel, please step back.
It's all right.
All right, guys, please head back to the makeup room while the judges deliberate.
- Thank you.
- Thank you.
All right, judges.
So, just as a reminder, you do still have your special immunity on the table, if you'd like to save someone from elimination tonight.
So with that, why don't we talk about tonight's looks? Why don't we start with Rob? What I liked most about Rob's effort here is his ability to sculpt beautiful and elegant forms, but in a shorter time frame.
Yeah, it was quite beautifully done, and I love how that blue eye was piercing out of that makeup.
It was totally bitchin'.
He seemed to have a really clear, confident vision, and it sort of came through in his work, I thought.
I agree.
All right, let's move on to Melissa.
How the heck did she get all that done? It was unbelievable.
Better than anything she has done to date.
It is next-level to have three or four different colored scales, and some of the scales, three colors to break it up.
It was just gorgeous.
The makeup was so cool and intricate, and I could just see him set-ready to do something really badass.
All right, let's move on to Yvonne.
It's a very traditional type of cyclops.
And because of those simple choices, I did like this.
I don't think it's nearly as sophisticated as some of the other offerings this week.
But I think it was a really clean makeup, and she got the job done.
- The edges were great too.
- Yeah.
All right, let's move on to Walter.
As far as the paint scheme goes, I think he could've had a little bit more depth in some of the areas on the face, which would've helped with some of the sculpture that we think was a little lacking.
Being that it was a Focus Challenge, my concern was just how scruffy the sculptural work was, particularly in the detailing.
It doesn't have the normal cohesion of his design work.
All right, let's move on to Mel.
I was disappointed in Mel's makeup tonight.
It was boring.
I think the eyeball bulged too much and made it look silly.
The paint job was mundane.
It was bizarre.
I think she was maybe even more disappointed in herself than you were.
That at least speaks to the fact that she's aware that she made some mistakes and it's maybe a function of the limited time for this challenge.
All right, judges, have you made up your minds? - We have.
- Yep.
Okay, let's bring them back out.
All right, Glenn, tell us about the top looks.
Rob, you made great anatomical choices in terms of how the eye was incorporated within the sculpture.
And we really like how you let its color dictate the graphic paint work.
Melissa, we were very impressed with your complex sculpting and painting, and you clearly made a lot of smart decisions in terms of your time management.
So who is the winner of this challenge? The winner of tonight's challenge is So who is the winner of this challenge? The winner of tonight's challenge is Melissa.
Thank you.
You gave us such incredibly sophisticated and clean makeup for this Focus Challenge.
It was a major triumph for you tonight.
- Great job, and keep it up.
- Thank you.
When I started this competition, I really wanted to get to the finale.
I'm still going for it, and this win really makes me a contender.
- Melissa, congratulations.
- Thank you.
You, Rob, and Yvonne can head back to the makeup room.
All right, guys, that means the two of you are on the bottom this week, and one of you will be going home.
Please step forward.
All right, Glenn, tell us about the bottom looks.
Walter, the color palette and overall character design are pretty cool, but there's some sculptural missteps in the face that really brought everything down.
And Mel, there's some really cool patterning in your paint job, but the integration of the eyeball made him look more surprised than menacing.
So who's going home tonight? The person going home tonight is Mel.
Between that almost human eye that you chose and your dog concept, you may have picked the toughest path possible this week, and it just didn't come together.
I understand.
However we know that you are far more capable than this, so we have decided to use a special immunity to save you from elimination tonight.
Seriously? Thank God.
Thank you for another opportunity to show you what I can do here.
- Make it count.
- Yeah.
Mel, congratulations, because both you and Walter are safe and can head back to the makeup room.
Thank you.
- Make it count, dude.
- I know.
I just got the immunity, and having this opportunity is everything.
- They used the immunity.
- Oh, my God.
They used the immunity? Congratulations! That's so crazy.
I could've gone home tonight, but the judges see potential in me.
So it means a lot that they chose to use it on me.
- Aww.
- We're all still here, guys.
Now I have another chance to show them something new.
Round Two of top five.

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