Disney Worldbuilders (2026) Movie Script
1
[serene music playing]
[Bob Iger] We all know that Walt told
many stories to the world.
What I think about
every time I walk down Main Street
is the fact that he knew that there was
a value in nostalgia,
but he was also a real futurist.
He created the fine balance between
the world of yesterday, the world
of today, and the world of tomorrow.
In many respects,
that's what Disneyland is.
Now we want you to share with us
our latest and greatest dream.
That's it, right here.
Disneyland.
We hope it will be unlike
anything else on this earth.
A place of hopes and dreams,
facts and fancy, all in one.
[Iger] It's incredible to be here,
thinking back
to what Walt was talking about
and being immersed in
the world that he was describing
and what he was dreaming about building.
As a young boy, you can just imagine
how much he inspired me.
[serene music continues]
[Walt Disney] You know, I was stumped
one day when a little boy asked,
"Mr. Disney, just what do you do?"
Well, I said, "Sometimes,
I think of myself as a little bee.
I go from one area of the studio
to another and gather pollen
and sort of stimulate everybody.
I guess that's the job I do."
Nothing excites me more than to hear
a storyteller tell a great story.
[heroic music playing]
When I looked at Pixar and Marvel and
Lucasfilm, and then at 20th Century Fox,
I saw a collection of wonderful stories,
and if we could bring all that
into the Walt Disney Company,
it would greatly expand the canvas
and enable the company to grow
and to be successful for years to come.
One of the things you discover
when you work with a great storyteller is
the fact that they own their own stories
in many respects.
They come from within them,
from their hearts.
They're an extension
of who they are as people,
and they're very intimately connected
to the stories that they're telling.
And I think it's really important
when you work with a storyteller
to understand that.
More than anything else,
every theme park attraction that exists,
exists because a great storyteller
told a great story.
It's that simple.
[heroic music crescendos]
["You've Got a Friend in Me" playing]
[Pete Docter]
The origin of all this is play.
When you go back and remember
what it was like to be a kid,
and you have two little plastic figures,
and suddenly your brain goes...
[mimics rocket]
...into this reality that you are crafting.
To me, Disneyland was that
on a grand scale,
that as soon as you walk into the space,
you are invited to play.
[sweet nostalgic music playing]
I grew up in a small town in
suburban Minnesota, and once a year-ish,
we would drive our VW camper bus out
to visit family in Southern California.
And the highlight for me,
sadly, wasn't seeing, like,
my grandparents or aunts and uncles.
It was going to Disneyland.
To me, it was like,
"Okay, yeah, let's get this picture taken
so we can get out
and experience this place."
And I would plan for months.
They had a Super 8 camera.
I was trying to like, you know,
on that two-and-a-half-minute reel,
maximize the footage so I could
capture it, because it was so magic.
[music ends]
To this date I think Pirates is,
like, the best ride.
I just remember feeling as though
I had gone into a dream.
[pirate] Dead men tell no tales!
[Docter]
It's just such great storytelling.
You go in, you fall asleep,
you've experienced this whole thing,
and then you come up, and you wake up
out of it, and you're like,
"Did I just... What just happened?"
You know? It's magic.
[curious music playing]
I think the thing that got me into
animation was the illusion of movement.
And I figured that out pretty quickly
on a flip book,
that I could draw a dot,
and then it would grow into a line
and it would curl around
and become a table and...
And just, "Whoa, it's moving!"
That was amazing to me.
And the more I got into it,
the more I realized, you know,
the movement is actually
secondarily important to the story itself.
So, by the time I left school, I think
I was just really amazed by storytelling.
I figured I was gonna be an animator even
though my drawing was... I struggled with.
And then instead,
for reasons I can't fully explain,
I came to this
completely unknown computer studio
that nobody had heard of, called Pixar.
[hopeful music playing]
It wasn't even a studio.
It was, like, a computer company.
They made hardware and software
and then, on the side, commercials.
And that's why I came in.
And then one thing led to another, and I
was the supervising animator on Toy Story.
I didn't know I could do that.
To infinity and beyond!
[Docter] And getting in
on the ground floor of that
was life-changing for me.
We saw ourselves as, like, the rebels.
There was this kind of push-pull of, like,
"I want to push the boundaries.
Animation can do anything."
And, uh, I came up with this idea
about monsters.
[Henry J. Waternoose] There's nothing
more toxic or deadly than a human child.
A single touch could kill you.
- Boo!
- [clamoring]
[Docter] I don't really remember
anybody saying, "You're gonna direct it."
It just sort of mutated into that.
I barely made it through
by the skin of my teeth.
I almost got fired, I'm sure,
multiple times,
because the story just was not
coming together.
But, I survived.
You can't just make a movie
based on what you think people will want.
It has to be sparked by something
that you feel deeply as a person.
And so, you know,
one thing just leads to another.
I think it was in 1999 when we first
came up with the door vault as a concept.
[Mike, Sulley screaming]
And it was literally like 30 seconds
until we were like,
"That would make
a great theme park attraction."
- [screaming]
- [Docter] But for one reason or another,
whether it was the technology wasn't there
or the budget wasn't quite right,
it just kept getting postponed.
So, it's very exciting now
that they're finally building it.
[dreamy music playing]
Pixar Pier.
California Adventure opened up a great
opportunity for all these Pixar films.
Probably the greatest compliment
you could give any of us was,
"We're gonna make an attraction out of
your movie and put it in Disneyland."
I remember the first time
seeing a Woody walk around.
[ethereal music playing]
I think I cried. [chuckles]
As we're designing
the characters and the stories,
we are thinking,
"Let's get the audience in lockstep,
so that they believe and feel
the same things the character does."
And then you see kids come up,
and to them it's
as though they're in the movie,
or that the character
stepped out of the movie,
and they already know this guy,
because they've had
a whole emotional experience with them.
I think it's what we all want
as filmmakers, as artists,
is to somehow, like, reach into ourselves,
create something that then will...
Like a music box, you can crank it up
and play it back for someone else,
and it plays that same feeling
that you had.
I'm the voice of Kevin, the bird from Up.
Uh, we needed some sound,
so I just went... [squawks]
And that's what's in the movie.
- [squawks]
- Ah!
[squawking]
I remember it was 1989, and I got
an internship at Disney Animation.
I was so excited.
And they said, "You're gonna animate
on this thing for EPCOT."
And so I did some
of the exploratory first scenes of Buzzy,
which was a preshow for Cranium Command.
- What's your name, recruit?
- Buzzy, sir.
Do you think you're ready
to pilot a brain, Fuzzy?
That's Buzzy, sir. Oh, yes.
[Docter] Of course, the whole thing
takes place in the brain,
in the body of this kid.
Years later, when I came up
with the idea for Inside Out,
I realized there probably was
some inspiration there.
I didn't put it together at the time.
[wondrous music playing]
I'm Sadness.
Oh, hello. I-- I'm Joy.
That's Fear.
This is Disgust.
That's Anger.
I think the first character
that sort of emerged was Anger.
He was just like a square, you know.
It is weird to visit a country
where I can't speak the language,
I've never met a single person,
and yet, millions of people are going
to connect to this character
that, halfway around the world,
I drew on a napkin eight years ago.
Making movies and being
part of the theme park attractions
are a way to sort of say,
"You're not alone.
You're not the only one that feels
this way." And it connects people.
It brings people together
in ways that are kind of beyond my dreams.
[whimsical music playing]
[Docter] Can you get it to stop?
Can you get it to stop?
- [strains]
- [child] Let's see.
[Docter] We got... What... [strains]
- Hey, we did it.
- [giggles]
[Docter] All right.
Let's turn it the other way.
[exclaims] It's slippery.
It's a feeling that we're all connected,
that we're all sharing
this story together.
And I think that's what
Disney does so well,
is to take these stories
that are kind of weird and specific
and make them universal.
[dreamlike music playing]
[Jon Favreau] I've been
fortunate enough to be
the steward of worlds that
have come before and evolve them.
That's a very specific type
of world-building,
because you're not starting it
from scratch.
You're adhering to what came before,
but trying to forward it and progress it.
Sometimes with new technology,
sometimes updating it for these times
but still preserving what made it
a world to begin with
and what was created before you.
Disneyland is my favorite
of all the parks.
I love that Walt was there.
It's funny because people think
of Disney or Disneyland as nostalgic,
but it's difficult to keep in mind
how cutting edge
all of that technology was when it was
originally presented to the public.
I think the mix of the old and the new
makes something relevant
to all of us collectively.
My relationship with Star Wars
started back in '77
when I saw the first film,
and I was, like, ten.
That was the right age to see that film.
[dramatic music playing]
It's like talking about Disneyland.
We take it for granted now
because we've all grown up with it.
It's been almost fifty years.
It's hard to express in the context
of that era how significant that film was.
I think, when you first see Star Wars,
one reason it connects so powerfully is
you really do feel like Luke.
It's so instantly relatable.
You feel like someone that's, you know,
in this very small place,
and that there's a much bigger,
brighter galaxy out there,
and you know your life is gonna
drive you towards that.
As a kid, I think it's just so powerful
because you know that's a journey, really,
that you're going to go on.
My mother told me
when I left Pittsburgh, you know,
"You'll find your mentors out there."
I just had no idea that among them
would be people like George Lucas.
[chuckles] That was a big shock.
[inspiring music playing]
If you look at George Lucas,
he was like our Walt Disney.
He was the guy that created it all,
and we played in his sandbox
and told his stories.
Do you wanna hold him?
Do you wanna hold the baby?
[onlooker]
That's your great-great-great-grandfather.
- It is. It is.
- [onlookers laugh]
He's very much like Yoda. He would say
things like, "Dare to be great."
You've got the dark side
and the light side.
One is selfless, one is selfish,
and you wanna keep them in balance.
[Filoni] George, as a Jedi Master does,
he expands your view of not just the world
but yourself and what you're capable of.
In George's framework,
that's the top hierarchy,
and so, we never want to disturb
what he did.
[Filoni] It's more of a, like,
passerby-moment throwaway, you know.
It's like Apocalypse Now.
It adds a little menace.
When I worked with Jon Favreau,
that's been a great collaboration.
As you know, we made the series
The Mandalorian, which was super fun.
We added something to the world
that wasn't there before,
but it just became a history
that wasn't known.
[solemn music playing]
Worlds have history, not just
in the banged-up armor or the blast marks,
but there is a spoken history
that comes across in the characters.
They have a lived experience, and so
we're tying new things to old things.
[Din Djarin] This is the way.
[Favreau] This is a bit of history.
These are props and droids and vehicles
that were created over the years
for the various TV series that we did.
These miniatures were created
by John Goodson
to use the same techniques that were used
in the original films in the '70s
when they didn't have CGI,
and motion control repeatable miniatures
was the way that you got the effects
that were so groundbreaking at the time.
Good news about that technology is
it still holds up,
but it takes a lot of care, slower,
but it does have a feel,
and we love doing it.
Star Wars, probably more than
any other genre that I know, is about
how it feels
and about the world that was built.
A lived-in feel, a tone,
a level of detail.
It was about oil stains
and burn marks and patina, you know?
It's the scuffing on it,
it's the history that's implied,
that you would never see
in sci-fi before this.
[Filoni] It's amazing when you walk
through the kind of tunnel into the park.
You do feel like you're transported
into the galaxy far, far away.
When Disney purchased Lucasfilm,
immediately a lot of people jumped to is,
"Wow, is Star Wars gonna be in the park
in a bigger way?"
So the potential was just enormous.
Ladies and gentlemen,
Star Wars: Galaxy's Edge is now open!
[crowd cheering]
[Filoni] I think that the difficult thing
was narrowing it down to, like,
what could you actually do?
The ride,
the Millennium Falcon: Smugglers Run
was, uh, something that the Imagineers
actually approached Jon and I about.
They had put things into the ride
that they weren't able to exploit
when they first released it.
They wanted to upgrade it,
which Jon and I are like,
"You're asking us to help you work
on a ride at Disneyland.
Yes, we will help you do this."
I love what the Imagineers do
and what they build and how they build it.
It's just this awesome process
of creating this adventure.
How do we work the Mandalorian into this?
How are you going to see Grogu?
Because if he-- he's part of the ride,
we have to be able to see them.
[director] Ready, and action!
[Filoni]
How many planets could they go to?
What planets are we gonna go to?
It was great.
[Djarin] Thanks to Hondo's intel,
we know they're on Tatooine.
- Grogu and I will meet you there.
- [Grogu babbles]
It's such an impressive machine,
the way that ride functions.
There are different avenues now. I can
see things more clearly as I'm piloting.
Each role now has a clear function.
You can totally get in an argument
with your family
if you're not doing well on the ride,
because it will be somebody's fault,
which I think is awesome.
There's a tunnel. Get down, down, down.
There you go.
- Hey!
- [Filoni] Good job! Good job!
Most times I'm at the park,
oddly, I'm with Jon Favreau.
And we just go around.
We ride stuff together, and it's...
We always come out of it excited,
you know, especially if we're shooting,
because we see the love that people have,
and we're like,
"All right, we need
to get back to work now.
We need to give them something great."
["The Mandalorian" playing]
[Favreau] This is one of the Quonset huts
in Thunder Alley.
They were auto body shops
and hot rod shops,
and now we're using it to make Star Wars,
which I think is consistent
with George Lucas's inspiration as well.
And here are some
of our animatronic stars.
These are the Anzellans.
And here, of course, we have my old buddy.
This is Grogu.
He wasn't called Grogu at the time,
but at the end of the first episode,
the Mandalorian was searching for a bounty
that was 50 years old,
and I thought it would be a really cool
twist to have the 50-year-old
be of a different species, and it would
still... It would be very young.
And so he had to make a moral decision
as to whether
he was going to go through with it.
And ultimately, he couldn't.
He ended up saving this little guy.
Off to the side, there's actually
four human puppeteers
who are each controlling
a different aspect of his expression
from his arms
to his eye movements to his ears.
Even though we're looking at technology,
at the end of the day,
these are all creatures
that are human-made and human-performed.
There's a tremendous emotion
that's captured in these characters,
as well as the BDX droids over here.
On the one hand,
you have the great design,
but you also have the performances
that the puppeteers are doing.
And underlying it all is
the technology of machine learning
that allows them to balance
on the bipedal movement,
which is very complicated to do,
to create that level of balance.
And Disney and the Imagineers were
generous enough to lend them to us
to include in The Mandalorian and Grogu,
and so you'll see them walking around
and helping that world feel real
and also consistent with Galaxy's Edge.
[happy music playing]
Disneyland is a place you grew up
feeling, uh, in awe of when you're young,
and now I have characters I've created
that are in the parks.
Now actually filming there,
I think I've grown to appreciate it more.
I always found Oswald
as a very appealing character,
not just because of the aesthetics
and because he was such a front-runner
of the whole Disney aesthetic,
but also the story of how,
in losing the rights to Oswald,
that Walt and Ub Iwerks created Mickey,
and that became the initial chapter
in everybody's understanding
of the legend of Walt Disney
and everything that followed.
I wanted to do something
with that character.
And so I'm in the midst of making that now
and really trying to pay homage
to the history of animation and of Disney.
[happy music builds]
[Walt] We're interested in doing things
that are fun
and bringing pleasure
and especially laughter to people.
[Favreau] And so at Disneyland,
we're inheriting something,
and we're iterating on top of it.
[Walt] But I only hope that
we never lose sight of one thing:
That it was all started by a mouse.
I'm happy to be a part of that legacy.
[mystical music playing]
I remember when I was a little girl,
I loved anything that had to do
with fantasy and imagination.
I want to be inside the castle.
I want to be immersed in everything.
That's always how I was.
It all comes back.
I'm a fairy-tale girl,
in terms of perseverance
and dreaming and transformation.
Fairy tales are designed specifically
to help us cope
with the scary things in life.
We grew up in the '70s in Rhode Island,
and our parents were divorced
when I was really young,
so my sister and I were alone a lot,
and we looked after each other.
My sister was the very responsible one,
very strong, very sturdy, very resolved,
and I was the spinning wild child.
I felt like I was always clunky,
and so I grew up with a lot of insecurity,
questioning of myself,
apologizing a lot for myself.
You apologize
for what makes you unique or weird,
and I think I was
very susceptible to that.
I think then they didn't have
the diagnosis of ADHD,
but it was very clear that's what I was.
Huge imagination.
Couldn't pay attention to save my life,
to anything other than
the stories I wanted to tell.
I was drawing all the time.
I was daydreaming all the time.
So no matter what
was happening in my life,
I could escape
into these fairy tales of promise.
I was 12 when I got to go to Disney World
and Disneyland the same year,
and it was a dream come true.
I was amazed at how immersive it was.
It was like a feast for my imagination.
Cinderella, to me, was, like,
my biggest role model,
because it didn't matter what she did,
she couldn't get it right in this family.
It wasn't allowed.
- Please, you don't think that I--
- Hold your tongue!
[Lee] And yet she persevered
and she connected with her own imagination
and she found ways to cope.
And then doors started opening for her,
and opportunities started happening
for her.
- ["So This Is Love" playing]
- So this is love
[Lee] So I think
I held on to those kinds of things.
So this is
Love
Possibility made real is
one of my favorite things to experience,
and Cinderella does that in spades.
[magical music playing]
My journey into becoming a filmmaker
was very long and very circuitous.
I have these movies and I have
these stories and characters in my head.
And as soon as I found screenwriting,
it was like the chaos of my brain found
a way to organize it.
And then, when all of a sudden I walked
through the doors of Disney animation,
my entire childhood made sense to me.
When I came to Disney,
I was supposed to be there for eight weeks
to help write a draft of Wreck-It Ralph.
And then they liked my writing,
so I was doing Wreck-It Ralph and Frozen.
We would talk a lot about, like,
what are the things we haven't seen?
We talked a lot about how in storytelling,
female characters are always
pitted against each other.
- Give them here!
- Oh, no!
Ooh! And look that's my sash!
[Lee] There was always jealousy.
"She's the pretty one."
When we first came into Frozen, Elsa was
originally going to be the villain.
But we could not stop
empathizing with her.
And by them being sisters as well,
it was really difficult for us
to ever see Elsa turn on Anna.
So the freedom to have two sisters that
are rooting for each other
and who are desperate to be together,
and they can save each other
from parts of the world that aren't fair,
I think that came a lot
from how my sister protected me.
You sacrificed yourself for me?
I love you.
[Lee] These powers we have within us that
we think we have to censor,
and really getting incredible mentors
who gave me permission to not censor that.
Bob Iger said to me,
"I just want you to be fearless."
- ["Let It Go" playing]
- Let it go, let it go
[Lee]
Like Elsa and Anna, just be fearless.
And that permission to be fearless,
I think, was perfectly timed... [chuckles]
...and what I needed.
Let the storm rage on
The cold never bothered me anyway
[bright music playing]
Oh, my God.
This is unbelievable. Oh, my God!
This is actually my first trip
to the Frozen land in Paris.
There's the North Mountain.
I can't believe this.
It's real. It's... This is Arendelle.
[stammers, sighs]
You truly feel like
you're walking into the story.
It's incredible.
For all of us that grew up with Disney
and got to see what Walt created,
you just wanted to touch it. That's all.
You didn't even think about getting
to contribute to it in any way
that it's gonna be a part of something
that he started.
I can't wait for my sister to see this.
My sister's gonna be here. She's my Elsa.
[bright music continues]
I'm with the girls again.
I'm with the sisters.
They're in my head every second.
And so to come in,
I felt like they were there.
I felt like
I was coming home to their home.
[laughs]
[Olaf gasps] You're here!
[sniffles] Hi, Olaf. [chuckles]
- Hello, new friends.
- This is the most incredible experience.
Are you waving?
Can you wave to the camera?
[Lee] I feel like it matters because
this is how we find who we are.
It's through these stories that
connect us all.
This is how we find our potential.
This is how we get through our adversity.
Everybody, this is my sister.
Hi, everyone.
She flew all the way from North Carolina
for this one ride.
Yeah. Look at this.
[magical music playing]
Do you want to build a snowman?
- ["Let It Go" playing]
- ...free
Let it go, let it go
[Lee] It's how the stories came from us,
started by all of that inspiration.
Look at that. Oh, my God.
[Olaf] Stay in and cuddle
But put me in summer and I'll be a...
- Happy snowman?
- Happy snowman?
Exactly.
[Lee] It's like I want
to absorb every part of it.
[Amy] Yeah.
Elsa's ice magic really
makes the place shine.
Mostly because ice is shiny.
- [laughs] You're right, it is.
- [laughs]
It's such a powerful feeling.
Being able to immerse yourself in the park
and immerse yourself here.
It becomes a part of who you are and it
empowers you to build your own stories.
It's just an incredible thing.
It's unlike anything, really.
I wish I could
spend the whole day with you.
[Olaf] Aw!
[Lee laughs]
[mysterious music playing]
[Feige] Disneyland and the Disney parks
are so ingrained
that it's sometimes hard to pinpoint
an exact first memory.
I feel like it always "was."
I was a shy kid, so I never really
waited in line to see the characters.
I was too intimidated.
But it really was the experiences.
It was the dark rides.
The crossover between the park-building
and place-building,
and filmmaking.
The notion of immersive worlds,
whether that was a theme park or a movie,
were almost one and the same to me.
I think I was there
opening year of Star Tours.
[announcer] If you've ever dreamed
of taking off into space,
then Star Tours is for you.
[Feige] And that was my two great loves,
Star Wars and Disney Parks,
coming together for the first time
in a way that blew my mind.
I can remember being on Space Mountain
for the first time.
I love nighttime exterior interiors.
And Space Mountain is
a nighttime exterior interior.
You know you're going into a building,
but the minute you rocket into that
launch, you're out amongst the stars.
That is incredibly magical.
It really did permeate my soul,
the notion that the future is good.
The future is progress, and tomorrow can
be great if you make it great.
And I just... I bought into that,
hook, line and sinker.
They talk about,
in this industry in particular,
you better get used to rejection,
early and often.
I wanted to go to film school
starting when I was 17 years old,
and I started applying,
and I kept getting rejected,
and I got rejected four or five times
before I eventually got accepted.
And that, I think,
just gives you a perspective
on not to stop and not to give up.
And what is every Disneyland
firework show and parade about?
It's about belief. You know, your dreams
will come true if you just believe.
It can sound overly simplistic,
I think some people roll their eyes,
but that is in my bloodstream
from those songs.
And from those shows.
And I look at it as,
don't just close your eyes and wish.
Open your eyes
and work towards that belief.
But have the belief in yourself to keep
working hard to try to make it happen.
It really was about 30 years ago
that my love of the parks
and my love of movies led me out to LA,
led me to go to film school,
led me to get an internship,
which led me to Marvel Studios.
That was my entryway into producing.
And that first film we decided
to do ourselves was Iron Man.
[dramatic music playing]
So, we went from being responsible
for the delivery of zero films a year
to suddenly, within two years,
delivering two movies.
And that was Iron Man,
which we thought was a risk,
and it was The Incredible Hulk,
which we thought was the safe bet,
uh, because Hulk was much, much, much
more famous than Iron Man was at the time.
The opening weekend success of Iron Man 1,
the following Monday,
we announced Iron Man 2,
Thor, Captain America, and The Avengers.
Here we are, we've announced it,
get ready for people to just go nuts,
and there was nothing.
And that was when I realized,
"Oh, of course.
Hollywood is full of announcements
of things that never happen."
I found inspiration from Walt.
Walt's Folly, that's what
they called Disneyland. Walt's Folly.
I always carry that with me.
There is nothing better than looking back
on one of the greatest things ever made
and realizing it was difficult.
It was a hard journey.
Because I think that gives all of us hope
that our hard journeys might
have a happy ending.
And that's certainly how I felt.
Today, I'm happy to announce
that Disney has agreed
to acquire Marvel Entertainment.
[Feige] When Disney bought us,
it changed everything.
Keep in mind, we'd only made Iron Man
and The Incredible Hulk at that point.
When you realize Bob Iger is trusting you,
you feel the pressure to deliver
on that trust and on that belief.
And he was very, very,
very good at instilling:
If you believe in it and you stay true
to that belief, it's gonna work.
[heroic music playing]
Everything we do is to try to get
the audience who is in the theater,
who is on the attraction vehicle,
to get the emotion you want out of it.
And to have them carry that back
into their real life.
I do believe
we've only scratched the surface
of what can be done with our characters
and with our worlds in the parks.
And that's exciting to still feel
like you're at the very beginning
of what's possible
with bringing these characters to life.
There are so many details within a land.
My favorite detail in a land
is the construction wall...
because a construction wall means
more is coming.
It means the adventure continues.
[hopeful music playing]
Walt always said,
"The park's never finished,"
because Avengers Campus is great,
but the universe is much, much bigger.
And to be in the middle of that expansion
now and this growth is pretty amazing.
How are the guests gonna feel
when they first see the size of this?
'Cause I think this is much bigger
than most people are anticipating.
This attraction will take people
on a tour throughout the universe.
We are going to move from environment
to environment, from screen to screen.
The Imagineers mocked this up in Glendale.
They'll sit you on a rolling chair and
push you around a version of the track.
And you've got your 3D glasses on
and you look at the screen,
and what's astounding is the point of view
of the screen moves with you
based on where you're looking.
Even on my rolling chair in Glendale,
it looked amazing.
I think it's our jobs to ensure that
they remain the best places people can go,
to ignite your imagination,
your hopes and dreams,
and that's driving you towards
the optimism that Walt always saw,
and that Bob would push forth.
That the future can be
and should be better,
but it only will be if we make it so.
[mystifying music playing]
[James Cameron]
When you're world building,
you're trying to put in a sense
that there's a lot more to understand
about the world than what you're shown.
The world seems to have
its own internal rule set.
It seems to represent an ecosystem.
It has its own internal logic.
It may be fantastic,
but it seems plausible.
J.R.R. Tolkien,
who wrote The Lord of the Rings,
called it "the distant mountains."
[mystifying music continues]
In the back of your mind,
you know that you could travel
and go climb that mountain,
but it's in the distance
and you don't know anything about it.
But it's there.
It's a part of the painting.
If you can imagine it, I'm 19 years old,
I've had zero contact
with the film industry at all.
I'm going to junior college in Fullerton.
I was studying marine biology.
I was studying astronomy and physics.
I was a very vivid dreamer.
I had one dream that was so vivid
that I felt compelled to get up
and immediately draw and paint
what I had seen.
And that was a bioluminescent forest.
Then you-- you go to the start
of the making of Avatar, which...
I'd already been through
The Terminator, Aliens, The Abyss,
Terminator 2 and True Lies,
and I was looking around
for something else to do.
I wanted to push the art.
I wanted to push the tech.
So I thought, "All right, what could
do all that? All right, I've got a story.
It starts
with this bioluminescent forest."
We want to push animation.
We want to push world creation,
asset building, plants,
creature animation,
and facial capture and facial animation.
The imagination
and the storytelling never changes.
The actual physical tools
that you use on a day-to-day basis,
there is not one thing that we use today
that was around
when I started making my first film.
But the imagination and the ability
to tell a story with pictures...
doesn't change.
We were setting out
to do something extraordinary.
We were making an environmental film
for a mass audience,
for a global audience.
Anybody at that time would have told you
that was a terrible idea.
[synthwave music playing]
I think that in our urbanized,
digitized society,
I think we're longing for something
and it's only when you see it
that you realize that it's missing.
Avatar connected us
to a very direct relationship with nature
that we all have as children.
Our love of animals, our love of
being in nature, of being outdoors,
of this overwhelming sense of wonder
in everything that's around us.
And so then, after that, Bob Iger called.
He said,
"I've had my artists at Imagineering,
you know, kind of thinking about something
we could do. I'd like to show it to you."
The amazingly creative head
of our project, Joe Rohde,
knew that there was
a preexisting indigenous culture
that we had created over a period of 14,
15 years and he wanted access to that.
So not only was it a seamless hand-off,
it was actually a great collaboration.
[synthwave music continues]
[Joe Rohde] This is one kind of habitat.
When we get down into the sump
at the center of the valley,
it's moister. It's a little more tropical.
And when we rise up into the mountains,
it's a little drier and more arid.
[Cameron] Bob Iger, he kind of took
that project, I think, under his wing.
You know, they have to build something
that's gonna endure for 20, 30 years,
that can handle the foot traffic,
that's safe.
I walked through it ten times
while it was being built.
I remember all the concrete foundations
and all the girders and all that.
But all that goes away
when you see it finished.
There's something
just so impressive about walking in
and seeing what appears to be
mountains floating before your eyes.
But really those drooping vines are
actually the structural elements
holding it all up.
So I can appreciate their art form.
The Na'vi have a spiritual connection
with their world.
And that makes Disney's Animal Kingdom,
this park, which is based
on a deep respect for nature,
the perfect place
to connect Pandora to our world.
[epic orchestral music playing]
I think that's part of the power
of Flight of Passage.
When they propose that,
"We're going to make you an avatar
and you're going to ride on a creature,"
this is something that I had
fantasized about for years, you know.
The effect is quite profound.
You feel connected,
you feel a powerful sense of something
happening inside you emotionally.
On a five-minute ride?
I mean, it would take me two hours
in a movie to get you to that point.
This world does everything
that Disney would want in an attraction.
Something that fires the imagination,
that has a sense of positive energy.
Makes people think, makes people feel.
And it's all right here.
The wonder is right here.
[bright mischievous music playing]
[Bush] I think there's something
about Fantasyland
because it's in the name itself.
You're stepping into a fantasy.
As a kid, I don't think there's a ride
at Disneyland that I don't love,
but I'd say Peter Pan was
one of my most favorite
because stepping into that world
and actually being able to fly.
And I remember my mom literally
making me a Peter Pan costume
so that I could run around.
I probably jumped off things
and it was probably pretty dangerous,
but I wanted to be Peter Pan.
["You Can Fly" playing]
You can fly! You can fly! You can fly!
[Bush] You're in the darkness.
All of a sudden
you fly and you go over London.
You see Hook down there, you see Smee,
which is one of
my favorite characters of all time.
The reason why these stories are
still in the parks today
is because there's something about them
that you fall in love with the characters,
you fall in love with the worlds.
No matter who you are,
no matter what age you are,
you're going to go and have a great time.
You're going to be transported someplace.
And eventually to be walking
into Disney Animation
and feeling like you're
about to be a part of that,
it's this amazing responsibility.
It's also this amazing opportunity.
I had an interview with a director there
named Byron Howard
and he was working on a movie
that was very top secret
but had something to do with animals.
And the movie was Zootopia.
[Judy Hopps] When I was a kid,
I thought Zootopia was this perfect place.
Ready to make the world a better place?
It's really daunting because you go,
"Oh, that's... that's the bar."
The bar is a timeless story
that will be loved worldwide forever.
That's a tricky thing
to be asked to attempt to do,
but how wonderful that that's the hope.
[hopeful music playing]
We knew that we liked the idea that
there'd be all these different animals
from around the world.
But how do they all
function within one city?
And we needed to make sure
that we were building Zootopia
the way that an animal would build it,
which would be for everybody.
So everything from
an elephant down to a mouse.
And one of the first things we did was
we came right here to Disneyland.
And we walked around and said, "Okay,
there's many people here all the time,
many different types of people."
And something as simple as walking through
the park and seeing a water fountain.
And a water fountain here
has multiple scales.
We looked at the hub-and-spoke design
of Disneyland.
Because it has this sort of central area.
If you look at Zootopia,
there's this downtown area
and it has these satellites around it.
And we loved the idea that
the same way you have Fantasyland
and Frontierland and Adventureland,
that you would have Tundratown...
Little Rodentia, Sahara Square.
And for us, it became a really
great way to organize it.
I'd say one of the constants
at Disney Animation is that
every single film is new.
Every single film is different.
The challenges that you face
are not the same ones.
For three years,
we had a version of Zootopia,
where Nick the Fox was the main character
and Judy Hopps was the side character.
And we made a movie
that people felt was good.
It was emotional, there was
some funny bits, but it wasn't special.
I remember getting
some pretty stark feedback.
"You've created this world
that I don't want to spend time in."
As a storyteller, as a world-builder,
someone saying, "I don't
want to go there," is devastating.
And the way to solve that was
we shifted who the main character was.
So we were seeing this world
through Judy Hopps's eyes.
Judy Hopps is an optimistic character.
She believes in the goodness of the world.
She loves the world of Zootopia
as opposed to Nick who was cynical.
By shifting the perspective of who the
main character was, changed everything.
And you, little guy. You want to be
an elephant when you grow up?
You be an elephant.
Because this is Zootopia.
- Anyone can be anything.
- [trumpets]
[Bush] When someone says to you,
"Hey, we'd like to create a land that's
based off the movie that you worked on,"
the first instinct I have is
don't show on your face that this
is the greatest moment of your life
and pretend for a second that
you're not that little kid anymore.
That you are, "Yes, I am a...
I am a professional.
I'm gonna come in
and I will help you with those ideas
for the work that we're doing."
But it's not that at all.
It's the fact that we are kids.
It's the fact that we are... [chuckles]
...we are not professionals,
uh, that we are people
that love what we do
and we love that other people want
to visit those places.
[inspirational music playing]
I was a writer on Moana.
That's now coming to life in the parks.
And then after that,
I was writer and director of Encanto,
and now Casita is being built
in Disney World.
For me, seeing all of those come to life
is incredible and staggering and surreal.
So, hundreds of people that worked on it
are going to be able to go to the park.
And seeing their work come to life...
incredible.
Then Zootopia 2 came along.
We had this idea
that maybe knowing that Bob was a
weatherman when he first began his career,
that there, of course
in the world of Zootopia,
there'd be some sort of weather mammal.
I remember texting him saying like,
"Hey, would you like to be Bob Tiger
the weather mammal in Zootopia 2?"
And immediately he's like, "Yeah. In."
"Hi there, everybody, this is Bob Iger
giving you the weather
in Burbank, California.
Tomorrow's weather is again, everything."
I love a good pun. And very quickly,
Bob Tiger became a thing.
Tomorrow's weather is again, everything.
[Bush] I think above all else,
Bob wants to go to a place
and have a good time.
He wants to step into a fantasy.
He's thinking about it
on an experiential level.
How do you bring someone somewhere
that's going to matter,
that's going to transport them?
- [Bush] Did we do it?
- [Iger] We got it.
- We got it. [laughs]
- We got it. Well done.
You and I were together really
the first time you saw Zootopia
in the real world, in the physical world.
- Yeah. I literally bawled my eyes out.
- [Iger] I remember that.
After the film came out, and we saw how
the people of China loved it so much,
it was a no-brainer for me to say to the
Imagineers, "Okay, what's next?" Zootopia.
When you give people an opportunity
to actually live in the world...
- [Bush] Yes.
- ...that they saw in our films,
- it's a continuation of the story by us.
- [Bush] It is, yeah. Yep.
But the other thing that's crazy is
it gives people a chance
to continue their own Zootopia story.
[Bush] Exactly.
Our little lemmings going
through the little tubes. [chuckles]
Elephant ice cream parlor.
I remember that as a story sketch
13 years ago and now it's a real thing.
Two paws. Yeah. Oh, look at that smile.
That's a happy-birthday smile.
- [chuckling] Look, Jared.
- Yeah, how heavy is that?
- It's heavy.
- Oh, that's got some weight to it...
I didn't... I didn't lift today,
but you know...
Look out for the lemming crossing
down here.
[Iger laughs] Oh, that's great.
Yeah. You got to hit the button.
Yeah. I mean, look, see?
- Multi-scale across the whole thing. Yeah.
- That's for everybody.
- Yeah.
- Here we are.
- Yeah.
- [chuckles]
- Hello.
- Hey. Hi, you guys.
I don't think they have any idea
who we are.
That's good.
[Iger]
The visual experience that you have,
- you almost don't know where to look next.
- [Bush] No.
[Iger] I think about what Walt
really wanted to accomplish
and it was to create joy.
I get so energized, so fueled
by seeing the faces on all these people.
[Bush] I think that
when Bob had this idea,
"I want to build Shanghai Disney,"
he wanted that to be something
very special, something very unique,
something worth all that work,
but also something that
would exceed everyone's expectations.
Thinking about,
"How do you excite everybody?
All ages around the world?" takes
an incredible amount of focus and detail,
and most importantly,
joy and whimsy and wonder.
Great values don't disappear.
They live on. They're still relevant
because those values remain
very important to who we are as people.
There was a lot at stake
at Shanghai Disneyland.
It was also a very long journey.
From the day that I set foot
on the property
to the day that we cut the ribbon
on opening was 18 years.
Welcome to the grand opening
of the Shanghai Disney Resort!
[crowd cheering]
There was a lot of work,
a lot of commitment.
Walt taught us that
the stories he was telling
really had universal appeal.
In many respects,
they transcended cultures and borders
and they resonated
with the people of the world.
But you can't take that for granted.
You still have to have an appreciation
for the differences of culture.
But, if done right, the stories have
the ability to generate joy,
to create joy and happiness
for anyone in the world.
That's just a remarkable,
remarkable achievement.
There is news tonight
involving our parent company Disney.
The new CEO has been chosen
by the Disney board.
Josh D'Amaro will succeed Bob Iger
on March 18th
after Bob's nearly 20 years as CEO.
Josh appreciates the value
of great storytelling.
I think that was really important
in terms of the choice of a CEO.
He also understands
what Disney is all about.
I think you have moments
in your life that shape you as a person.
And the most powerful moments
are typically
ones that are surrounded
by people that you love.
And that's why these theme parks are
so incredibly important.
And I think that we all know
the world needs, right now,
stories of joy and inspiration
and optimism.
And, you know, the role of the creator
has never been more important.
As we look into the future,
that idea of stories
jumping from formats and places,
it becomes even more powerful.
When you operate a company for 100 years,
you think,
"Well, we're successful. This works.
So let's just do
what we did yesterday again tomorrow."
But that has never been the answer.
One of the things that
I think Bob has been exceptionally good at
is not accepting where we are
as the final destination
and always pushing us one step further.
There's risk in every single decision
that we make.
But you can't help but to think about,
"Well, what else?"
[Arabic music playing]
We studied different parts of the world
that we could expand into.
We like being in this region.
About one-third of the world's population,
actually, can get here within four hours.
We view this as an oasis of the world.
Not just a crossroads, but an oasis.
We love what Abu Dhabi stands for,
its potential and its dreams,
its design ethic.
It is a place that is only pointing
to the future in so many different ways
with great enthusiasm
and tremendous optimism.
[thrilling music playing]
How are you? Good?
You have to think big,
you have to build big,
and obviously
then you have to build great.
But ambition is, I think,
a very, very powerful characteristic.
There's ample room for expansion.
We're building a whole here.
We're not just building
a collection of parts here and there
for other parts ultimately
to be filled in.
But we're setting out to build something
that I feel people, when they look at it,
will feel,
"This is a complete experience."
You are really curating an experience that
is paying homage to the past,
giving a glimpse to the future,
and cementing our present.
There are so many things that are unique
about this project and exciting to us.
So, this is how it was organized
back in the 1950s. But here we are today.
We have so many stories.
How should we organize our park?
And this is one of the challenges that
we looked at.
And the inspiration for where we wanted
to go came from here.
Because we were impressed with
the diversity of the biomes in Abu Dhabi
and the story that they create.
If you think of classic storytelling,
"once upon a time"
is always followed by location.
In a kingdom far away.
In a galaxy far, far away.
Placemaking is key to storytelling
and it's key to what we do.
Obviously in Imagineering, we're bringing
these worlds to life in three dimensions.
Here in Abu Dhabi, we're investing
significantly in the creative industries,
because we believe in the creative mind.
It's so powerful. It's what connects us.
Whether it was Star Wars
or the world of Marvel or Pixar
or just the world of Disney in itself,
it's just unbelievable
because you're bringing
these amazing imaginations to life.
And I think it's going to be a catalyst
for a brand-new generation
of creative thinkers
to create new worlds
and to create worlds that connect.
[inspirational music playing]
[Iger] Engaging with storytellers
is probably how I derived the most joy
throughout my tenure as CEO.
At times, I've tried to challenge them.
I always tried to support them.
I loved being a partner to them.
I was not a storyteller.
I was there to enable them
to tell their stories well.
I think if you tell a great story,
its potential is limitless.
You have to have great ambition,
you have to dream big.
You have to have a wild imagination
that actually can turn a barren piece
of land into just a magical place.
[serene music playing]
[Bob Iger] We all know that Walt told
many stories to the world.
What I think about
every time I walk down Main Street
is the fact that he knew that there was
a value in nostalgia,
but he was also a real futurist.
He created the fine balance between
the world of yesterday, the world
of today, and the world of tomorrow.
In many respects,
that's what Disneyland is.
Now we want you to share with us
our latest and greatest dream.
That's it, right here.
Disneyland.
We hope it will be unlike
anything else on this earth.
A place of hopes and dreams,
facts and fancy, all in one.
[Iger] It's incredible to be here,
thinking back
to what Walt was talking about
and being immersed in
the world that he was describing
and what he was dreaming about building.
As a young boy, you can just imagine
how much he inspired me.
[serene music continues]
[Walt Disney] You know, I was stumped
one day when a little boy asked,
"Mr. Disney, just what do you do?"
Well, I said, "Sometimes,
I think of myself as a little bee.
I go from one area of the studio
to another and gather pollen
and sort of stimulate everybody.
I guess that's the job I do."
Nothing excites me more than to hear
a storyteller tell a great story.
[heroic music playing]
When I looked at Pixar and Marvel and
Lucasfilm, and then at 20th Century Fox,
I saw a collection of wonderful stories,
and if we could bring all that
into the Walt Disney Company,
it would greatly expand the canvas
and enable the company to grow
and to be successful for years to come.
One of the things you discover
when you work with a great storyteller is
the fact that they own their own stories
in many respects.
They come from within them,
from their hearts.
They're an extension
of who they are as people,
and they're very intimately connected
to the stories that they're telling.
And I think it's really important
when you work with a storyteller
to understand that.
More than anything else,
every theme park attraction that exists,
exists because a great storyteller
told a great story.
It's that simple.
[heroic music crescendos]
["You've Got a Friend in Me" playing]
[Pete Docter]
The origin of all this is play.
When you go back and remember
what it was like to be a kid,
and you have two little plastic figures,
and suddenly your brain goes...
[mimics rocket]
...into this reality that you are crafting.
To me, Disneyland was that
on a grand scale,
that as soon as you walk into the space,
you are invited to play.
[sweet nostalgic music playing]
I grew up in a small town in
suburban Minnesota, and once a year-ish,
we would drive our VW camper bus out
to visit family in Southern California.
And the highlight for me,
sadly, wasn't seeing, like,
my grandparents or aunts and uncles.
It was going to Disneyland.
To me, it was like,
"Okay, yeah, let's get this picture taken
so we can get out
and experience this place."
And I would plan for months.
They had a Super 8 camera.
I was trying to like, you know,
on that two-and-a-half-minute reel,
maximize the footage so I could
capture it, because it was so magic.
[music ends]
To this date I think Pirates is,
like, the best ride.
I just remember feeling as though
I had gone into a dream.
[pirate] Dead men tell no tales!
[Docter]
It's just such great storytelling.
You go in, you fall asleep,
you've experienced this whole thing,
and then you come up, and you wake up
out of it, and you're like,
"Did I just... What just happened?"
You know? It's magic.
[curious music playing]
I think the thing that got me into
animation was the illusion of movement.
And I figured that out pretty quickly
on a flip book,
that I could draw a dot,
and then it would grow into a line
and it would curl around
and become a table and...
And just, "Whoa, it's moving!"
That was amazing to me.
And the more I got into it,
the more I realized, you know,
the movement is actually
secondarily important to the story itself.
So, by the time I left school, I think
I was just really amazed by storytelling.
I figured I was gonna be an animator even
though my drawing was... I struggled with.
And then instead,
for reasons I can't fully explain,
I came to this
completely unknown computer studio
that nobody had heard of, called Pixar.
[hopeful music playing]
It wasn't even a studio.
It was, like, a computer company.
They made hardware and software
and then, on the side, commercials.
And that's why I came in.
And then one thing led to another, and I
was the supervising animator on Toy Story.
I didn't know I could do that.
To infinity and beyond!
[Docter] And getting in
on the ground floor of that
was life-changing for me.
We saw ourselves as, like, the rebels.
There was this kind of push-pull of, like,
"I want to push the boundaries.
Animation can do anything."
And, uh, I came up with this idea
about monsters.
[Henry J. Waternoose] There's nothing
more toxic or deadly than a human child.
A single touch could kill you.
- Boo!
- [clamoring]
[Docter] I don't really remember
anybody saying, "You're gonna direct it."
It just sort of mutated into that.
I barely made it through
by the skin of my teeth.
I almost got fired, I'm sure,
multiple times,
because the story just was not
coming together.
But, I survived.
You can't just make a movie
based on what you think people will want.
It has to be sparked by something
that you feel deeply as a person.
And so, you know,
one thing just leads to another.
I think it was in 1999 when we first
came up with the door vault as a concept.
[Mike, Sulley screaming]
And it was literally like 30 seconds
until we were like,
"That would make
a great theme park attraction."
- [screaming]
- [Docter] But for one reason or another,
whether it was the technology wasn't there
or the budget wasn't quite right,
it just kept getting postponed.
So, it's very exciting now
that they're finally building it.
[dreamy music playing]
Pixar Pier.
California Adventure opened up a great
opportunity for all these Pixar films.
Probably the greatest compliment
you could give any of us was,
"We're gonna make an attraction out of
your movie and put it in Disneyland."
I remember the first time
seeing a Woody walk around.
[ethereal music playing]
I think I cried. [chuckles]
As we're designing
the characters and the stories,
we are thinking,
"Let's get the audience in lockstep,
so that they believe and feel
the same things the character does."
And then you see kids come up,
and to them it's
as though they're in the movie,
or that the character
stepped out of the movie,
and they already know this guy,
because they've had
a whole emotional experience with them.
I think it's what we all want
as filmmakers, as artists,
is to somehow, like, reach into ourselves,
create something that then will...
Like a music box, you can crank it up
and play it back for someone else,
and it plays that same feeling
that you had.
I'm the voice of Kevin, the bird from Up.
Uh, we needed some sound,
so I just went... [squawks]
And that's what's in the movie.
- [squawks]
- Ah!
[squawking]
I remember it was 1989, and I got
an internship at Disney Animation.
I was so excited.
And they said, "You're gonna animate
on this thing for EPCOT."
And so I did some
of the exploratory first scenes of Buzzy,
which was a preshow for Cranium Command.
- What's your name, recruit?
- Buzzy, sir.
Do you think you're ready
to pilot a brain, Fuzzy?
That's Buzzy, sir. Oh, yes.
[Docter] Of course, the whole thing
takes place in the brain,
in the body of this kid.
Years later, when I came up
with the idea for Inside Out,
I realized there probably was
some inspiration there.
I didn't put it together at the time.
[wondrous music playing]
I'm Sadness.
Oh, hello. I-- I'm Joy.
That's Fear.
This is Disgust.
That's Anger.
I think the first character
that sort of emerged was Anger.
He was just like a square, you know.
It is weird to visit a country
where I can't speak the language,
I've never met a single person,
and yet, millions of people are going
to connect to this character
that, halfway around the world,
I drew on a napkin eight years ago.
Making movies and being
part of the theme park attractions
are a way to sort of say,
"You're not alone.
You're not the only one that feels
this way." And it connects people.
It brings people together
in ways that are kind of beyond my dreams.
[whimsical music playing]
[Docter] Can you get it to stop?
Can you get it to stop?
- [strains]
- [child] Let's see.
[Docter] We got... What... [strains]
- Hey, we did it.
- [giggles]
[Docter] All right.
Let's turn it the other way.
[exclaims] It's slippery.
It's a feeling that we're all connected,
that we're all sharing
this story together.
And I think that's what
Disney does so well,
is to take these stories
that are kind of weird and specific
and make them universal.
[dreamlike music playing]
[Jon Favreau] I've been
fortunate enough to be
the steward of worlds that
have come before and evolve them.
That's a very specific type
of world-building,
because you're not starting it
from scratch.
You're adhering to what came before,
but trying to forward it and progress it.
Sometimes with new technology,
sometimes updating it for these times
but still preserving what made it
a world to begin with
and what was created before you.
Disneyland is my favorite
of all the parks.
I love that Walt was there.
It's funny because people think
of Disney or Disneyland as nostalgic,
but it's difficult to keep in mind
how cutting edge
all of that technology was when it was
originally presented to the public.
I think the mix of the old and the new
makes something relevant
to all of us collectively.
My relationship with Star Wars
started back in '77
when I saw the first film,
and I was, like, ten.
That was the right age to see that film.
[dramatic music playing]
It's like talking about Disneyland.
We take it for granted now
because we've all grown up with it.
It's been almost fifty years.
It's hard to express in the context
of that era how significant that film was.
I think, when you first see Star Wars,
one reason it connects so powerfully is
you really do feel like Luke.
It's so instantly relatable.
You feel like someone that's, you know,
in this very small place,
and that there's a much bigger,
brighter galaxy out there,
and you know your life is gonna
drive you towards that.
As a kid, I think it's just so powerful
because you know that's a journey, really,
that you're going to go on.
My mother told me
when I left Pittsburgh, you know,
"You'll find your mentors out there."
I just had no idea that among them
would be people like George Lucas.
[chuckles] That was a big shock.
[inspiring music playing]
If you look at George Lucas,
he was like our Walt Disney.
He was the guy that created it all,
and we played in his sandbox
and told his stories.
Do you wanna hold him?
Do you wanna hold the baby?
[onlooker]
That's your great-great-great-grandfather.
- It is. It is.
- [onlookers laugh]
He's very much like Yoda. He would say
things like, "Dare to be great."
You've got the dark side
and the light side.
One is selfless, one is selfish,
and you wanna keep them in balance.
[Filoni] George, as a Jedi Master does,
he expands your view of not just the world
but yourself and what you're capable of.
In George's framework,
that's the top hierarchy,
and so, we never want to disturb
what he did.
[Filoni] It's more of a, like,
passerby-moment throwaway, you know.
It's like Apocalypse Now.
It adds a little menace.
When I worked with Jon Favreau,
that's been a great collaboration.
As you know, we made the series
The Mandalorian, which was super fun.
We added something to the world
that wasn't there before,
but it just became a history
that wasn't known.
[solemn music playing]
Worlds have history, not just
in the banged-up armor or the blast marks,
but there is a spoken history
that comes across in the characters.
They have a lived experience, and so
we're tying new things to old things.
[Din Djarin] This is the way.
[Favreau] This is a bit of history.
These are props and droids and vehicles
that were created over the years
for the various TV series that we did.
These miniatures were created
by John Goodson
to use the same techniques that were used
in the original films in the '70s
when they didn't have CGI,
and motion control repeatable miniatures
was the way that you got the effects
that were so groundbreaking at the time.
Good news about that technology is
it still holds up,
but it takes a lot of care, slower,
but it does have a feel,
and we love doing it.
Star Wars, probably more than
any other genre that I know, is about
how it feels
and about the world that was built.
A lived-in feel, a tone,
a level of detail.
It was about oil stains
and burn marks and patina, you know?
It's the scuffing on it,
it's the history that's implied,
that you would never see
in sci-fi before this.
[Filoni] It's amazing when you walk
through the kind of tunnel into the park.
You do feel like you're transported
into the galaxy far, far away.
When Disney purchased Lucasfilm,
immediately a lot of people jumped to is,
"Wow, is Star Wars gonna be in the park
in a bigger way?"
So the potential was just enormous.
Ladies and gentlemen,
Star Wars: Galaxy's Edge is now open!
[crowd cheering]
[Filoni] I think that the difficult thing
was narrowing it down to, like,
what could you actually do?
The ride,
the Millennium Falcon: Smugglers Run
was, uh, something that the Imagineers
actually approached Jon and I about.
They had put things into the ride
that they weren't able to exploit
when they first released it.
They wanted to upgrade it,
which Jon and I are like,
"You're asking us to help you work
on a ride at Disneyland.
Yes, we will help you do this."
I love what the Imagineers do
and what they build and how they build it.
It's just this awesome process
of creating this adventure.
How do we work the Mandalorian into this?
How are you going to see Grogu?
Because if he-- he's part of the ride,
we have to be able to see them.
[director] Ready, and action!
[Filoni]
How many planets could they go to?
What planets are we gonna go to?
It was great.
[Djarin] Thanks to Hondo's intel,
we know they're on Tatooine.
- Grogu and I will meet you there.
- [Grogu babbles]
It's such an impressive machine,
the way that ride functions.
There are different avenues now. I can
see things more clearly as I'm piloting.
Each role now has a clear function.
You can totally get in an argument
with your family
if you're not doing well on the ride,
because it will be somebody's fault,
which I think is awesome.
There's a tunnel. Get down, down, down.
There you go.
- Hey!
- [Filoni] Good job! Good job!
Most times I'm at the park,
oddly, I'm with Jon Favreau.
And we just go around.
We ride stuff together, and it's...
We always come out of it excited,
you know, especially if we're shooting,
because we see the love that people have,
and we're like,
"All right, we need
to get back to work now.
We need to give them something great."
["The Mandalorian" playing]
[Favreau] This is one of the Quonset huts
in Thunder Alley.
They were auto body shops
and hot rod shops,
and now we're using it to make Star Wars,
which I think is consistent
with George Lucas's inspiration as well.
And here are some
of our animatronic stars.
These are the Anzellans.
And here, of course, we have my old buddy.
This is Grogu.
He wasn't called Grogu at the time,
but at the end of the first episode,
the Mandalorian was searching for a bounty
that was 50 years old,
and I thought it would be a really cool
twist to have the 50-year-old
be of a different species, and it would
still... It would be very young.
And so he had to make a moral decision
as to whether
he was going to go through with it.
And ultimately, he couldn't.
He ended up saving this little guy.
Off to the side, there's actually
four human puppeteers
who are each controlling
a different aspect of his expression
from his arms
to his eye movements to his ears.
Even though we're looking at technology,
at the end of the day,
these are all creatures
that are human-made and human-performed.
There's a tremendous emotion
that's captured in these characters,
as well as the BDX droids over here.
On the one hand,
you have the great design,
but you also have the performances
that the puppeteers are doing.
And underlying it all is
the technology of machine learning
that allows them to balance
on the bipedal movement,
which is very complicated to do,
to create that level of balance.
And Disney and the Imagineers were
generous enough to lend them to us
to include in The Mandalorian and Grogu,
and so you'll see them walking around
and helping that world feel real
and also consistent with Galaxy's Edge.
[happy music playing]
Disneyland is a place you grew up
feeling, uh, in awe of when you're young,
and now I have characters I've created
that are in the parks.
Now actually filming there,
I think I've grown to appreciate it more.
I always found Oswald
as a very appealing character,
not just because of the aesthetics
and because he was such a front-runner
of the whole Disney aesthetic,
but also the story of how,
in losing the rights to Oswald,
that Walt and Ub Iwerks created Mickey,
and that became the initial chapter
in everybody's understanding
of the legend of Walt Disney
and everything that followed.
I wanted to do something
with that character.
And so I'm in the midst of making that now
and really trying to pay homage
to the history of animation and of Disney.
[happy music builds]
[Walt] We're interested in doing things
that are fun
and bringing pleasure
and especially laughter to people.
[Favreau] And so at Disneyland,
we're inheriting something,
and we're iterating on top of it.
[Walt] But I only hope that
we never lose sight of one thing:
That it was all started by a mouse.
I'm happy to be a part of that legacy.
[mystical music playing]
I remember when I was a little girl,
I loved anything that had to do
with fantasy and imagination.
I want to be inside the castle.
I want to be immersed in everything.
That's always how I was.
It all comes back.
I'm a fairy-tale girl,
in terms of perseverance
and dreaming and transformation.
Fairy tales are designed specifically
to help us cope
with the scary things in life.
We grew up in the '70s in Rhode Island,
and our parents were divorced
when I was really young,
so my sister and I were alone a lot,
and we looked after each other.
My sister was the very responsible one,
very strong, very sturdy, very resolved,
and I was the spinning wild child.
I felt like I was always clunky,
and so I grew up with a lot of insecurity,
questioning of myself,
apologizing a lot for myself.
You apologize
for what makes you unique or weird,
and I think I was
very susceptible to that.
I think then they didn't have
the diagnosis of ADHD,
but it was very clear that's what I was.
Huge imagination.
Couldn't pay attention to save my life,
to anything other than
the stories I wanted to tell.
I was drawing all the time.
I was daydreaming all the time.
So no matter what
was happening in my life,
I could escape
into these fairy tales of promise.
I was 12 when I got to go to Disney World
and Disneyland the same year,
and it was a dream come true.
I was amazed at how immersive it was.
It was like a feast for my imagination.
Cinderella, to me, was, like,
my biggest role model,
because it didn't matter what she did,
she couldn't get it right in this family.
It wasn't allowed.
- Please, you don't think that I--
- Hold your tongue!
[Lee] And yet she persevered
and she connected with her own imagination
and she found ways to cope.
And then doors started opening for her,
and opportunities started happening
for her.
- ["So This Is Love" playing]
- So this is love
[Lee] So I think
I held on to those kinds of things.
So this is
Love
Possibility made real is
one of my favorite things to experience,
and Cinderella does that in spades.
[magical music playing]
My journey into becoming a filmmaker
was very long and very circuitous.
I have these movies and I have
these stories and characters in my head.
And as soon as I found screenwriting,
it was like the chaos of my brain found
a way to organize it.
And then, when all of a sudden I walked
through the doors of Disney animation,
my entire childhood made sense to me.
When I came to Disney,
I was supposed to be there for eight weeks
to help write a draft of Wreck-It Ralph.
And then they liked my writing,
so I was doing Wreck-It Ralph and Frozen.
We would talk a lot about, like,
what are the things we haven't seen?
We talked a lot about how in storytelling,
female characters are always
pitted against each other.
- Give them here!
- Oh, no!
Ooh! And look that's my sash!
[Lee] There was always jealousy.
"She's the pretty one."
When we first came into Frozen, Elsa was
originally going to be the villain.
But we could not stop
empathizing with her.
And by them being sisters as well,
it was really difficult for us
to ever see Elsa turn on Anna.
So the freedom to have two sisters that
are rooting for each other
and who are desperate to be together,
and they can save each other
from parts of the world that aren't fair,
I think that came a lot
from how my sister protected me.
You sacrificed yourself for me?
I love you.
[Lee] These powers we have within us that
we think we have to censor,
and really getting incredible mentors
who gave me permission to not censor that.
Bob Iger said to me,
"I just want you to be fearless."
- ["Let It Go" playing]
- Let it go, let it go
[Lee]
Like Elsa and Anna, just be fearless.
And that permission to be fearless,
I think, was perfectly timed... [chuckles]
...and what I needed.
Let the storm rage on
The cold never bothered me anyway
[bright music playing]
Oh, my God.
This is unbelievable. Oh, my God!
This is actually my first trip
to the Frozen land in Paris.
There's the North Mountain.
I can't believe this.
It's real. It's... This is Arendelle.
[stammers, sighs]
You truly feel like
you're walking into the story.
It's incredible.
For all of us that grew up with Disney
and got to see what Walt created,
you just wanted to touch it. That's all.
You didn't even think about getting
to contribute to it in any way
that it's gonna be a part of something
that he started.
I can't wait for my sister to see this.
My sister's gonna be here. She's my Elsa.
[bright music continues]
I'm with the girls again.
I'm with the sisters.
They're in my head every second.
And so to come in,
I felt like they were there.
I felt like
I was coming home to their home.
[laughs]
[Olaf gasps] You're here!
[sniffles] Hi, Olaf. [chuckles]
- Hello, new friends.
- This is the most incredible experience.
Are you waving?
Can you wave to the camera?
[Lee] I feel like it matters because
this is how we find who we are.
It's through these stories that
connect us all.
This is how we find our potential.
This is how we get through our adversity.
Everybody, this is my sister.
Hi, everyone.
She flew all the way from North Carolina
for this one ride.
Yeah. Look at this.
[magical music playing]
Do you want to build a snowman?
- ["Let It Go" playing]
- ...free
Let it go, let it go
[Lee] It's how the stories came from us,
started by all of that inspiration.
Look at that. Oh, my God.
[Olaf] Stay in and cuddle
But put me in summer and I'll be a...
- Happy snowman?
- Happy snowman?
Exactly.
[Lee] It's like I want
to absorb every part of it.
[Amy] Yeah.
Elsa's ice magic really
makes the place shine.
Mostly because ice is shiny.
- [laughs] You're right, it is.
- [laughs]
It's such a powerful feeling.
Being able to immerse yourself in the park
and immerse yourself here.
It becomes a part of who you are and it
empowers you to build your own stories.
It's just an incredible thing.
It's unlike anything, really.
I wish I could
spend the whole day with you.
[Olaf] Aw!
[Lee laughs]
[mysterious music playing]
[Feige] Disneyland and the Disney parks
are so ingrained
that it's sometimes hard to pinpoint
an exact first memory.
I feel like it always "was."
I was a shy kid, so I never really
waited in line to see the characters.
I was too intimidated.
But it really was the experiences.
It was the dark rides.
The crossover between the park-building
and place-building,
and filmmaking.
The notion of immersive worlds,
whether that was a theme park or a movie,
were almost one and the same to me.
I think I was there
opening year of Star Tours.
[announcer] If you've ever dreamed
of taking off into space,
then Star Tours is for you.
[Feige] And that was my two great loves,
Star Wars and Disney Parks,
coming together for the first time
in a way that blew my mind.
I can remember being on Space Mountain
for the first time.
I love nighttime exterior interiors.
And Space Mountain is
a nighttime exterior interior.
You know you're going into a building,
but the minute you rocket into that
launch, you're out amongst the stars.
That is incredibly magical.
It really did permeate my soul,
the notion that the future is good.
The future is progress, and tomorrow can
be great if you make it great.
And I just... I bought into that,
hook, line and sinker.
They talk about,
in this industry in particular,
you better get used to rejection,
early and often.
I wanted to go to film school
starting when I was 17 years old,
and I started applying,
and I kept getting rejected,
and I got rejected four or five times
before I eventually got accepted.
And that, I think,
just gives you a perspective
on not to stop and not to give up.
And what is every Disneyland
firework show and parade about?
It's about belief. You know, your dreams
will come true if you just believe.
It can sound overly simplistic,
I think some people roll their eyes,
but that is in my bloodstream
from those songs.
And from those shows.
And I look at it as,
don't just close your eyes and wish.
Open your eyes
and work towards that belief.
But have the belief in yourself to keep
working hard to try to make it happen.
It really was about 30 years ago
that my love of the parks
and my love of movies led me out to LA,
led me to go to film school,
led me to get an internship,
which led me to Marvel Studios.
That was my entryway into producing.
And that first film we decided
to do ourselves was Iron Man.
[dramatic music playing]
So, we went from being responsible
for the delivery of zero films a year
to suddenly, within two years,
delivering two movies.
And that was Iron Man,
which we thought was a risk,
and it was The Incredible Hulk,
which we thought was the safe bet,
uh, because Hulk was much, much, much
more famous than Iron Man was at the time.
The opening weekend success of Iron Man 1,
the following Monday,
we announced Iron Man 2,
Thor, Captain America, and The Avengers.
Here we are, we've announced it,
get ready for people to just go nuts,
and there was nothing.
And that was when I realized,
"Oh, of course.
Hollywood is full of announcements
of things that never happen."
I found inspiration from Walt.
Walt's Folly, that's what
they called Disneyland. Walt's Folly.
I always carry that with me.
There is nothing better than looking back
on one of the greatest things ever made
and realizing it was difficult.
It was a hard journey.
Because I think that gives all of us hope
that our hard journeys might
have a happy ending.
And that's certainly how I felt.
Today, I'm happy to announce
that Disney has agreed
to acquire Marvel Entertainment.
[Feige] When Disney bought us,
it changed everything.
Keep in mind, we'd only made Iron Man
and The Incredible Hulk at that point.
When you realize Bob Iger is trusting you,
you feel the pressure to deliver
on that trust and on that belief.
And he was very, very,
very good at instilling:
If you believe in it and you stay true
to that belief, it's gonna work.
[heroic music playing]
Everything we do is to try to get
the audience who is in the theater,
who is on the attraction vehicle,
to get the emotion you want out of it.
And to have them carry that back
into their real life.
I do believe
we've only scratched the surface
of what can be done with our characters
and with our worlds in the parks.
And that's exciting to still feel
like you're at the very beginning
of what's possible
with bringing these characters to life.
There are so many details within a land.
My favorite detail in a land
is the construction wall...
because a construction wall means
more is coming.
It means the adventure continues.
[hopeful music playing]
Walt always said,
"The park's never finished,"
because Avengers Campus is great,
but the universe is much, much bigger.
And to be in the middle of that expansion
now and this growth is pretty amazing.
How are the guests gonna feel
when they first see the size of this?
'Cause I think this is much bigger
than most people are anticipating.
This attraction will take people
on a tour throughout the universe.
We are going to move from environment
to environment, from screen to screen.
The Imagineers mocked this up in Glendale.
They'll sit you on a rolling chair and
push you around a version of the track.
And you've got your 3D glasses on
and you look at the screen,
and what's astounding is the point of view
of the screen moves with you
based on where you're looking.
Even on my rolling chair in Glendale,
it looked amazing.
I think it's our jobs to ensure that
they remain the best places people can go,
to ignite your imagination,
your hopes and dreams,
and that's driving you towards
the optimism that Walt always saw,
and that Bob would push forth.
That the future can be
and should be better,
but it only will be if we make it so.
[mystifying music playing]
[James Cameron]
When you're world building,
you're trying to put in a sense
that there's a lot more to understand
about the world than what you're shown.
The world seems to have
its own internal rule set.
It seems to represent an ecosystem.
It has its own internal logic.
It may be fantastic,
but it seems plausible.
J.R.R. Tolkien,
who wrote The Lord of the Rings,
called it "the distant mountains."
[mystifying music continues]
In the back of your mind,
you know that you could travel
and go climb that mountain,
but it's in the distance
and you don't know anything about it.
But it's there.
It's a part of the painting.
If you can imagine it, I'm 19 years old,
I've had zero contact
with the film industry at all.
I'm going to junior college in Fullerton.
I was studying marine biology.
I was studying astronomy and physics.
I was a very vivid dreamer.
I had one dream that was so vivid
that I felt compelled to get up
and immediately draw and paint
what I had seen.
And that was a bioluminescent forest.
Then you-- you go to the start
of the making of Avatar, which...
I'd already been through
The Terminator, Aliens, The Abyss,
Terminator 2 and True Lies,
and I was looking around
for something else to do.
I wanted to push the art.
I wanted to push the tech.
So I thought, "All right, what could
do all that? All right, I've got a story.
It starts
with this bioluminescent forest."
We want to push animation.
We want to push world creation,
asset building, plants,
creature animation,
and facial capture and facial animation.
The imagination
and the storytelling never changes.
The actual physical tools
that you use on a day-to-day basis,
there is not one thing that we use today
that was around
when I started making my first film.
But the imagination and the ability
to tell a story with pictures...
doesn't change.
We were setting out
to do something extraordinary.
We were making an environmental film
for a mass audience,
for a global audience.
Anybody at that time would have told you
that was a terrible idea.
[synthwave music playing]
I think that in our urbanized,
digitized society,
I think we're longing for something
and it's only when you see it
that you realize that it's missing.
Avatar connected us
to a very direct relationship with nature
that we all have as children.
Our love of animals, our love of
being in nature, of being outdoors,
of this overwhelming sense of wonder
in everything that's around us.
And so then, after that, Bob Iger called.
He said,
"I've had my artists at Imagineering,
you know, kind of thinking about something
we could do. I'd like to show it to you."
The amazingly creative head
of our project, Joe Rohde,
knew that there was
a preexisting indigenous culture
that we had created over a period of 14,
15 years and he wanted access to that.
So not only was it a seamless hand-off,
it was actually a great collaboration.
[synthwave music continues]
[Joe Rohde] This is one kind of habitat.
When we get down into the sump
at the center of the valley,
it's moister. It's a little more tropical.
And when we rise up into the mountains,
it's a little drier and more arid.
[Cameron] Bob Iger, he kind of took
that project, I think, under his wing.
You know, they have to build something
that's gonna endure for 20, 30 years,
that can handle the foot traffic,
that's safe.
I walked through it ten times
while it was being built.
I remember all the concrete foundations
and all the girders and all that.
But all that goes away
when you see it finished.
There's something
just so impressive about walking in
and seeing what appears to be
mountains floating before your eyes.
But really those drooping vines are
actually the structural elements
holding it all up.
So I can appreciate their art form.
The Na'vi have a spiritual connection
with their world.
And that makes Disney's Animal Kingdom,
this park, which is based
on a deep respect for nature,
the perfect place
to connect Pandora to our world.
[epic orchestral music playing]
I think that's part of the power
of Flight of Passage.
When they propose that,
"We're going to make you an avatar
and you're going to ride on a creature,"
this is something that I had
fantasized about for years, you know.
The effect is quite profound.
You feel connected,
you feel a powerful sense of something
happening inside you emotionally.
On a five-minute ride?
I mean, it would take me two hours
in a movie to get you to that point.
This world does everything
that Disney would want in an attraction.
Something that fires the imagination,
that has a sense of positive energy.
Makes people think, makes people feel.
And it's all right here.
The wonder is right here.
[bright mischievous music playing]
[Bush] I think there's something
about Fantasyland
because it's in the name itself.
You're stepping into a fantasy.
As a kid, I don't think there's a ride
at Disneyland that I don't love,
but I'd say Peter Pan was
one of my most favorite
because stepping into that world
and actually being able to fly.
And I remember my mom literally
making me a Peter Pan costume
so that I could run around.
I probably jumped off things
and it was probably pretty dangerous,
but I wanted to be Peter Pan.
["You Can Fly" playing]
You can fly! You can fly! You can fly!
[Bush] You're in the darkness.
All of a sudden
you fly and you go over London.
You see Hook down there, you see Smee,
which is one of
my favorite characters of all time.
The reason why these stories are
still in the parks today
is because there's something about them
that you fall in love with the characters,
you fall in love with the worlds.
No matter who you are,
no matter what age you are,
you're going to go and have a great time.
You're going to be transported someplace.
And eventually to be walking
into Disney Animation
and feeling like you're
about to be a part of that,
it's this amazing responsibility.
It's also this amazing opportunity.
I had an interview with a director there
named Byron Howard
and he was working on a movie
that was very top secret
but had something to do with animals.
And the movie was Zootopia.
[Judy Hopps] When I was a kid,
I thought Zootopia was this perfect place.
Ready to make the world a better place?
It's really daunting because you go,
"Oh, that's... that's the bar."
The bar is a timeless story
that will be loved worldwide forever.
That's a tricky thing
to be asked to attempt to do,
but how wonderful that that's the hope.
[hopeful music playing]
We knew that we liked the idea that
there'd be all these different animals
from around the world.
But how do they all
function within one city?
And we needed to make sure
that we were building Zootopia
the way that an animal would build it,
which would be for everybody.
So everything from
an elephant down to a mouse.
And one of the first things we did was
we came right here to Disneyland.
And we walked around and said, "Okay,
there's many people here all the time,
many different types of people."
And something as simple as walking through
the park and seeing a water fountain.
And a water fountain here
has multiple scales.
We looked at the hub-and-spoke design
of Disneyland.
Because it has this sort of central area.
If you look at Zootopia,
there's this downtown area
and it has these satellites around it.
And we loved the idea that
the same way you have Fantasyland
and Frontierland and Adventureland,
that you would have Tundratown...
Little Rodentia, Sahara Square.
And for us, it became a really
great way to organize it.
I'd say one of the constants
at Disney Animation is that
every single film is new.
Every single film is different.
The challenges that you face
are not the same ones.
For three years,
we had a version of Zootopia,
where Nick the Fox was the main character
and Judy Hopps was the side character.
And we made a movie
that people felt was good.
It was emotional, there was
some funny bits, but it wasn't special.
I remember getting
some pretty stark feedback.
"You've created this world
that I don't want to spend time in."
As a storyteller, as a world-builder,
someone saying, "I don't
want to go there," is devastating.
And the way to solve that was
we shifted who the main character was.
So we were seeing this world
through Judy Hopps's eyes.
Judy Hopps is an optimistic character.
She believes in the goodness of the world.
She loves the world of Zootopia
as opposed to Nick who was cynical.
By shifting the perspective of who the
main character was, changed everything.
And you, little guy. You want to be
an elephant when you grow up?
You be an elephant.
Because this is Zootopia.
- Anyone can be anything.
- [trumpets]
[Bush] When someone says to you,
"Hey, we'd like to create a land that's
based off the movie that you worked on,"
the first instinct I have is
don't show on your face that this
is the greatest moment of your life
and pretend for a second that
you're not that little kid anymore.
That you are, "Yes, I am a...
I am a professional.
I'm gonna come in
and I will help you with those ideas
for the work that we're doing."
But it's not that at all.
It's the fact that we are kids.
It's the fact that we are... [chuckles]
...we are not professionals,
uh, that we are people
that love what we do
and we love that other people want
to visit those places.
[inspirational music playing]
I was a writer on Moana.
That's now coming to life in the parks.
And then after that,
I was writer and director of Encanto,
and now Casita is being built
in Disney World.
For me, seeing all of those come to life
is incredible and staggering and surreal.
So, hundreds of people that worked on it
are going to be able to go to the park.
And seeing their work come to life...
incredible.
Then Zootopia 2 came along.
We had this idea
that maybe knowing that Bob was a
weatherman when he first began his career,
that there, of course
in the world of Zootopia,
there'd be some sort of weather mammal.
I remember texting him saying like,
"Hey, would you like to be Bob Tiger
the weather mammal in Zootopia 2?"
And immediately he's like, "Yeah. In."
"Hi there, everybody, this is Bob Iger
giving you the weather
in Burbank, California.
Tomorrow's weather is again, everything."
I love a good pun. And very quickly,
Bob Tiger became a thing.
Tomorrow's weather is again, everything.
[Bush] I think above all else,
Bob wants to go to a place
and have a good time.
He wants to step into a fantasy.
He's thinking about it
on an experiential level.
How do you bring someone somewhere
that's going to matter,
that's going to transport them?
- [Bush] Did we do it?
- [Iger] We got it.
- We got it. [laughs]
- We got it. Well done.
You and I were together really
the first time you saw Zootopia
in the real world, in the physical world.
- Yeah. I literally bawled my eyes out.
- [Iger] I remember that.
After the film came out, and we saw how
the people of China loved it so much,
it was a no-brainer for me to say to the
Imagineers, "Okay, what's next?" Zootopia.
When you give people an opportunity
to actually live in the world...
- [Bush] Yes.
- ...that they saw in our films,
- it's a continuation of the story by us.
- [Bush] It is, yeah. Yep.
But the other thing that's crazy is
it gives people a chance
to continue their own Zootopia story.
[Bush] Exactly.
Our little lemmings going
through the little tubes. [chuckles]
Elephant ice cream parlor.
I remember that as a story sketch
13 years ago and now it's a real thing.
Two paws. Yeah. Oh, look at that smile.
That's a happy-birthday smile.
- [chuckling] Look, Jared.
- Yeah, how heavy is that?
- It's heavy.
- Oh, that's got some weight to it...
I didn't... I didn't lift today,
but you know...
Look out for the lemming crossing
down here.
[Iger laughs] Oh, that's great.
Yeah. You got to hit the button.
Yeah. I mean, look, see?
- Multi-scale across the whole thing. Yeah.
- That's for everybody.
- Yeah.
- Here we are.
- Yeah.
- [chuckles]
- Hello.
- Hey. Hi, you guys.
I don't think they have any idea
who we are.
That's good.
[Iger]
The visual experience that you have,
- you almost don't know where to look next.
- [Bush] No.
[Iger] I think about what Walt
really wanted to accomplish
and it was to create joy.
I get so energized, so fueled
by seeing the faces on all these people.
[Bush] I think that
when Bob had this idea,
"I want to build Shanghai Disney,"
he wanted that to be something
very special, something very unique,
something worth all that work,
but also something that
would exceed everyone's expectations.
Thinking about,
"How do you excite everybody?
All ages around the world?" takes
an incredible amount of focus and detail,
and most importantly,
joy and whimsy and wonder.
Great values don't disappear.
They live on. They're still relevant
because those values remain
very important to who we are as people.
There was a lot at stake
at Shanghai Disneyland.
It was also a very long journey.
From the day that I set foot
on the property
to the day that we cut the ribbon
on opening was 18 years.
Welcome to the grand opening
of the Shanghai Disney Resort!
[crowd cheering]
There was a lot of work,
a lot of commitment.
Walt taught us that
the stories he was telling
really had universal appeal.
In many respects,
they transcended cultures and borders
and they resonated
with the people of the world.
But you can't take that for granted.
You still have to have an appreciation
for the differences of culture.
But, if done right, the stories have
the ability to generate joy,
to create joy and happiness
for anyone in the world.
That's just a remarkable,
remarkable achievement.
There is news tonight
involving our parent company Disney.
The new CEO has been chosen
by the Disney board.
Josh D'Amaro will succeed Bob Iger
on March 18th
after Bob's nearly 20 years as CEO.
Josh appreciates the value
of great storytelling.
I think that was really important
in terms of the choice of a CEO.
He also understands
what Disney is all about.
I think you have moments
in your life that shape you as a person.
And the most powerful moments
are typically
ones that are surrounded
by people that you love.
And that's why these theme parks are
so incredibly important.
And I think that we all know
the world needs, right now,
stories of joy and inspiration
and optimism.
And, you know, the role of the creator
has never been more important.
As we look into the future,
that idea of stories
jumping from formats and places,
it becomes even more powerful.
When you operate a company for 100 years,
you think,
"Well, we're successful. This works.
So let's just do
what we did yesterday again tomorrow."
But that has never been the answer.
One of the things that
I think Bob has been exceptionally good at
is not accepting where we are
as the final destination
and always pushing us one step further.
There's risk in every single decision
that we make.
But you can't help but to think about,
"Well, what else?"
[Arabic music playing]
We studied different parts of the world
that we could expand into.
We like being in this region.
About one-third of the world's population,
actually, can get here within four hours.
We view this as an oasis of the world.
Not just a crossroads, but an oasis.
We love what Abu Dhabi stands for,
its potential and its dreams,
its design ethic.
It is a place that is only pointing
to the future in so many different ways
with great enthusiasm
and tremendous optimism.
[thrilling music playing]
How are you? Good?
You have to think big,
you have to build big,
and obviously
then you have to build great.
But ambition is, I think,
a very, very powerful characteristic.
There's ample room for expansion.
We're building a whole here.
We're not just building
a collection of parts here and there
for other parts ultimately
to be filled in.
But we're setting out to build something
that I feel people, when they look at it,
will feel,
"This is a complete experience."
You are really curating an experience that
is paying homage to the past,
giving a glimpse to the future,
and cementing our present.
There are so many things that are unique
about this project and exciting to us.
So, this is how it was organized
back in the 1950s. But here we are today.
We have so many stories.
How should we organize our park?
And this is one of the challenges that
we looked at.
And the inspiration for where we wanted
to go came from here.
Because we were impressed with
the diversity of the biomes in Abu Dhabi
and the story that they create.
If you think of classic storytelling,
"once upon a time"
is always followed by location.
In a kingdom far away.
In a galaxy far, far away.
Placemaking is key to storytelling
and it's key to what we do.
Obviously in Imagineering, we're bringing
these worlds to life in three dimensions.
Here in Abu Dhabi, we're investing
significantly in the creative industries,
because we believe in the creative mind.
It's so powerful. It's what connects us.
Whether it was Star Wars
or the world of Marvel or Pixar
or just the world of Disney in itself,
it's just unbelievable
because you're bringing
these amazing imaginations to life.
And I think it's going to be a catalyst
for a brand-new generation
of creative thinkers
to create new worlds
and to create worlds that connect.
[inspirational music playing]
[Iger] Engaging with storytellers
is probably how I derived the most joy
throughout my tenure as CEO.
At times, I've tried to challenge them.
I always tried to support them.
I loved being a partner to them.
I was not a storyteller.
I was there to enable them
to tell their stories well.
I think if you tell a great story,
its potential is limitless.
You have to have great ambition,
you have to dream big.
You have to have a wild imagination
that actually can turn a barren piece
of land into just a magical place.