UrbEx (2025) Movie Script

(static)
(static)
(static)
(static)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
We are here at the entrance and we'll do
some adjustments here.
But you can see
nothing's there to keep me out.
Lots of water.
There's no trespassing signs here.
Ah, there's NO no trespassing signs here.
So this is the first room.
Let's get a little bit brighter.
Of course we've got our graffiti.
And we had a lot of rain.
So we've got all these water drops.
Just makes it a little spookier.
Let's see what we've got here.
Just all these sounds echoing.
Lighted up.
See them there.
There's one of the main
rooms to this factory.
So it used to be chained up here.
I've got my other camera over there.
So you can see me entering.
So I'm going to need to go
get it before I head in there.
Alright, let's check this part out.
The roof caved in.
Quick scan around.
I'm going to set the other
camera here where it's dry.
See what we've got there.
Do some adjustments.
We even got shrubs growing in here.
(metallic clang in distance)
What was that?
You hear all this water dripping.
And it makes it sound like there's
something everywhere.
Let's go check this part out.
Get the other camera rolling.
(glass cracking on floor)
Of course that was me. There's
stuff all over the floor.
See where it's caved in from up above.
The camera's back there.
I don't need the flashlight yet.
Big building though.
This is just one part
of it. This one wing.
We'll be going
throughout the whole thing.
All of those rat traps?
Yeah. All of that's poison.
Rat traps.
I wonder how big the mice are in here.
Look at that.
It was like sealed.
(cracking sound in distance)
What was that?
Freaking water dripping I guess.
Like I said it echoes. It
sounds like people in here.
A strap.
All this glass.
Fire hose nozzle.
(continuous water dripping)
Let me get that and get the camera.
Let's brighten it up a little bit.
I think I'm going to
pull the flashlight out.
It's not the creepies
that you have to worry about.
It's what makes it creepy
that you've got to worry about.
People.
Find a squatter in here.
Or a homeless person.
That's what's scary is people not...
creatures and stuff like that. It's people.
It makes it even spookier with all these
reflections from the water.
(light traffic noise)
Let me darken this up a little bit.
That goes outside.
The ladder, it goes up.
This place is huge.
(cracking in the distance)
The crap was that?
I don't know if it's spookier being in
here during the day or during the night.
Spooky either way.
(low rumble)
(metal clang in the distance)
Hello?
Anybody in here?
Hello?
I saw you.
I don't know what the f... was.
But it splashed out of there.
And then I saw it move over that door.
Hello?
I don't know.
Let's see what's over there.
Can you hear it?
It's a little bit like...
Because it echoes, I don't...
This is creepy as hell.
Hello.
I'm coming in here.
(water dripping continuously)
(low rumble)
I'll get over there in a little bit.
What?
Alright, I'm freaking now.
(keyboard clacking)
What?
(low rumble)
What?
(low rumble)
(low rumble)
There was somebody at
that door that's open there.
And then when I look back over here.
Hello?
Oh god, my heart's thumping.
Go see if it...
I swear it looked like
there was somebody there.
There was somebody there, I know it was.
I know it was.
The water's actually
kind of deep right here.
That door there.
Whew.
Alright, I got to get
back to the other camera.
It was right there.
(low rumble)
(metal clang in the distance)
Hello?
(metal clang in distance)
What was that?
Alright, we're going to go
see what that was actually.
Get the camera.
What is back here?
(metal clang nearby)
It's from in there.
Alright, let's see.
Where did it come from?
Hello?
It's at that back door.
Alright, we can fix this.
I've got the camera set.
Oh, this uh...
Hello?
You from back there?
Alright, let's see where...
Alright, let's see where to go.
(metal clang nearby)
What was that?
I don't see anything in there.
Oh, this is spooky, spooky, spooky.
Really spooky.
What?
Huh?
Okay, I don't understand.
This does not make sense.
There's my camera.
I went in over there.
What?
What?
(metal clang in distance)
This is where I step in and discover I'm
still in the same room.
(metal clang in distance)
(metal clang in distance)
Alright, so...
Let's see if I come back.
Here we go.
This is a different room.
No.
What?
This doesn't make sense.
I went there.
This does not make sense.
My camera...
That's the camera went in over there.
That is my camera.
What?
(metal clang in distance)
Alright, this is uh...
this is just a bit too weird.
Let's see.
(metal clang in distance)
What was that?
What was that?
(low rumble)
This is getting me freaked out.
(train rumbles in distance)
Oh, lord.
(train rumbles in distance)
Freaked out.
(metal clang nearby)
I can't see nothing down there.
Oh, lord.
(metal clang nearby)
Nothing's in here.
Please, please, please.
I see a little bit better.
(metal clang in distance)
Oh, this is getting me spooked.
(rustling sound nearby)
(metal clang in distance)
What?
What is that?
What is that?
Oh, crap.
Hey, man.
I'm not here to cause any problems.
You alright?
I'm gonna come back in, okay?
You okay?
What the hell?
It was right there.
There was somebody right there.
What the hell?
(low rumble)
This ain't good.
We... Oh, shit.
Shit.
This is where that
person was that disappeared.
Still walking out there.
Alright, they stopped.
They got the camera.
Damn it.
Oh, shit.
Don't know where to go.
I don't see anything.
(loud metal clang nearby)
(heavy breathing)
What was that thing chasing me?
(heavy breathing)
I'm going to get out of this place here.
Oh, shit.
(loud clang)
(loud clang)
(loud clang)
(loud clang)
(loud clang)
(loud clang)
(loud clang)
(loud clang)
It won't open.
Oh God.
Alright.
I don't know where it went.
Let's get back in here.
Oh, my god.
I don't know how I can do this.
I need to get out of here.
Please let that go up.
(grunt)
Oh, there's no locks.
I can't get out there.
(metal clang)
Oh, shit.
Oh, shit.
Oh, shit.
Oh, shit.
Oh, quiet.
I'm gonna get out of here.
Stay quiet.
Stay quiet.
Stay quiet.
I don't see anything.
I don't see anything.
Please don't be anywhere.
(metal clang in distance)
Oh, god.
Please. Please. Nothing behind there.
Please, don't be anything.
(running steps and heavy breathing)
(metal scraping)
(metal clang)
(grunt)
(clang against concrete)
(clangs and grunts)
(metal scaping)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(keyboard clacking)
(metal clang)
(metal clang)
(metal clang)Subtitle
(metal clang)
(metal clang)
(metal clang)
(metal scraping)