Scooby-Doo, Where Are You! (1969) s01e03 Episode Script

Hassle in the Castle

You sure picked a spooky day to go boating, Freddy.
It didn't start out that way.
What could have happened? It's very simple.
When the barometric pressure dropped and warm air came in contact with an inland cold front we ran into some unnavigable nubilation.
You're right, Velma, whatever you said.
- I said, we're lost in a fog.
- You buzzed? No, Shaggy.
Go back to sleep.
Sleep, nothing.
I'm fixing me a super Shaggy sandwich.
Like, wow, my favorite: A double-triple-decker sardine and marshmallow-fudge sandwich.
Open the mouth, between the gums.
Look out, stomach.
Here it comes.
Well, at least you left me the olive.
With him around, I can't even get a bite in edgewise.
- Now what happened? - Looks like we've run aground.
- Yeah, but, like, where? - Well, if I'm not mistaken it looks like we're stuck on Haunted Isle.
I'm sorry I asked.
The old Vasquez Castle's on this island.
Maybe we can find help there.
- This sure is a creepy place.
- Yeah, a regular gruesome camp.
Like, what's with Scooby-Doo? Hey, if you wanna play in the sand, Scooby, leave us out of it, huh? Hey, what's this? It's a torn piece of map.
D- A-N-G-E-R.
Danger? Hey! Look, it's, like, a message! It says, "Danger.
Leave Haunted Isle.
" It sure looks like someone is trying to scare us off this island.
But who? And why? I don't know, but it looks like we found ourselves a mystery and maybe we'll find the answer at that castle.
- Come on, let's go! - Oh, boy! Well, here it is.
Old Vasquez Castle.
Man, what a pad for a scare-in.
The place looks deserted.
That's Vasquez, the pirate.
He sailed the seas in 1612.
He must have used this old castle for a hideout.
Come on.
Let's take a look around.
Man, like, plenty spooky! I once read these old castles were loaded with traps.
Oh, Velma, don't be silly.
That only happens in movies! - Daphne! Daphne! - What happened? Daphne fell through a trap door! Come on.
We gotta find Daphne.
But what about that: It was probably just the wind.
That's the first wind I heard with a sense of humor.
- Come on, put your nose to work.
- Right.
Let me out of here! Let me out of here! Wow! I wonder how I get out of this creepy inner sanctum.
Well, my intuition tells me that way.
Stop that whistling.
You make me nervous.
Like, which way did they go? - They went thattaway.
- Oh, thanks, man.
It's all right.
- Like, wow! A talking skull.
- Like, wow! I'm so scared.
I wish I had a ham sandwich to calm my nerves.
Well, what do you know, a ham sandwich! Wouldn't you know, it needs some mustard.
This has gotta be my imagination.
Otherwise, I'd be scared.
Now, maybe my imagination can, like, cut it in half.
Someone's coming.
Shaggy! Hi, Daphne.
Hey, look.
Shaggy found Daphne.
For once, he used his head.
- Are you all right? - Yeah.
Just as soon as I have six or seven sandwiches.
He's all right, all right.
There goes that crazy wind again.
Crazy wind, nothing.
Look! I warn you.
Leave Haunted Isle and never return.
The phantom has spoken.
Grab that phantom! Did you see that? Yeah! Like, he went through the wall, nonstop.
- There's a logical explanation for this.
- Quick, tell me.
- The place is haunted.
- Thanks a lot.
Why don't we take that phantom man's advice and clear out of this place? No, Shag.
We're not going.
- Like, why not? - Three good reasons, Shaggy.
First, no phantom's gonna scare us away.
Second, why does he want us off this island so bad? - And third, we're marooned.
- I'll buy that last one.
Hey, fellas, over here.
A clue.
I found a key in this chest.
It must belong to the phantom.
Hey, there's some writing on it.
It says, "Second passage of the old bell.
" - Second passage? - Old bell? There's no old bell in this castle.
I've got it.
"Passage" must mean a passage in a book.
Then The Old Bell must be the name of a book! That's right.
And the best place to find a book is in the library.
Right.
Come on! This is the book called The Old Bell.
Look, in the second passage, the word "catacombs" is underlined in red.
If my knowledge is correct, we should find catacombs in the basement.
This is the place.
Okay, Scooby.
Go in and take a look around.
We'll keep watch out here.
No, I'm not kidding.
There he goes with his fake-wounded routine.
What a ham.
Would you do it for a Scooby Snack? How about two? - Three? - Okay, three.
Scooby says it's okay.
Man, look at all that crazy magic stuff.
A saw-them-in-two box, disappearing cabinets, levitating tables.
Gosh! But what's all this magic stuff doing here? I think I'm beginning to figure it out.
Somebody's coming! Quick! Into the closet! Hurry! Whoever it was must've gone away.
Look! The phantom! I warned you to leave the island! Now you will pay! I'll pay! I'll pay! How about 4 bits? Not that kind of pay.
Let's get out of here! Help! Help! - Shaggy! - Help! Shaggy! Hey, this is just a dummy head! Someone mention me? - Hey, look! - A magic carpet! I hope this trick works.
Ali, go oop.
Wait for me! - Well, we've lost him.
- Groovy.
- Now we gotta catch him.
- Not groovy.
If we're ever gonna solve this mystery - But how? - Simple, and with just a few things.
That suit of armor and crossbow that cannonball and old spring I gotta hand it to you, Fred.
You really know how to build a better mousetrap.
In this case, a better phantom trap.
But what good is it? We can't catch a phantom.
I have a hunch that we can, right, Velma? Check, but first we'll have to find him and lure him here.
- But how do we find the phantom? - We don't.
Scooby does.
Scooby does? Right.
With your super-sleuth nose, you'll be able to sniff him out.
Well, look at him.
My nose.
Cold in my nose.
Cut it out.
You don't have a cold in your nose.
How do we know the phantom will chase Scooby-Doo? - He's a dog.
- Don't worry.
We'll soon fix that.
Come on, Scooby.
Be brave.
Just think of Rin Din Din.
Lassie.
John Wayne.
John Wayne? - John Wayne? - Sure, Scooby.
Scooby-Doo! Like I said before, what a ham.
Phantom! Phantom! Not here.
You cannot escape me.
Get ready! Here they come! Jump, Scooby! Oh, no! Scooby tripped into our trap.
Now you will not escape me.
- We caught the phantom! - Thanks to Scooby-Doo! When the fog lifted, we spotted your beached boat and decided to investigate.
- But who is that? - This? This is the end of the mystery.
Well, if it isn't our old friend Bluestone the Great - an ex-magician wanted in six states.
- But what is he doing here? He must have heard the legend of the Vasquez treasure.
Everybody's after it.
I get it.
He used his magic tricks to keep people away from the island - while he searched for it.
- When he saw us - he tried to scare us away.
- Well, his scaring days are over.
He's going to do a final disappearing act courtesy of the local jail.
There's one more thing.
We figured out all those floating tricks.
- Look, no hands! - See? Wires.
But how did you walk right through a solid wall? One of my best acts.
Let me give one last performance.
Hold this rope.
It was merely an illusion done with trick mirrors and a special projector.
I could cast my image anywhere I wanted and by stepping away from the mirror, it appears that I walk through walls.
I must admit, Mr.
Bluestone you're a good magician, but a bad phantom.
Man, I wonder if, like, there really is a treasure.
That's Scooby barking.
Come on! - Look! Scooby found something.
- Maybe it's the treasure.
Well, Scooby-dee-Doo.

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