The 13 Ghosts of Scooby-Doo (1985) s01e11 Episode Script

Coast to-Ghost

This is a warning to all living mortals that whosoever opens this chest of demons will release 13 of the most terrifying ghosts upon the face of the earth.
Yikes! - Let's get them, Bogel.
- I'm with you, Weerd.
Only you can return the demons to the chest.
Why us? Because you let them out.
Phew! Just a few more miles to go.
Unh, can't stop now.
Gotta go on.
Almost there.
And how goes the long journey, my friends? So far so good, Mr.
VanGhoul.
We should be in Southern California within the hour.
Excellent.
Like, I can't wait to enjoy some fun in the sun.
Like Scooby-diving.
But that's not why we're going, Shaggy.
Our Specter Detector shows a swarm of ghostly activity in California.
And you must be very careful because tonight is the initiation night for SAPS the Spook and Poltergeist Society.
Ghosts will be out in great numbers to cause havoc and those who succeed will become members of SAPS.
Like, don't worry, Vincent.
Scoob and I will keep everybody as far away from trouble as we can.
Yes, I have no doubt about that.
Good luck.
Over and out.
Just a few more feet.
Made it.
I'm coming, I'm coming.
Nice of you to, oh, ha, ha, drop in.
I'm here to deliver your takeout Chinese food, Mr.
VanGhoul.
But you forgot my fortune cookies.
Oh.
Sorry.
I'll be right back.
I have to climb those mountains all over again just to bring him his lousy fortune cookies.
Hey, get back.
Get away.
All right, all right.
You're back already.
Now, that's what I call fast service.
Uh, your fortune cookies, sir.
Wait a minute.
This isn't a cookie.
It's a jewel.
It's It's the Eye of Eternity.
No.
No.
You kept me in that Chest of Demons, VanGhoul.
This is my revenge.
What happened? Yikes! A vampire.
Got to call for help.
Got to This is Rancor calling the Spook and Poltergeist Society.
Come in, SAPS.
Do you hear me, most exalted head ghost? I hear you, Rancor.
I'm here with the rest of the judging committee to decide whether or not to let new members into our ghastly group.
How goes your initiation task? Gruesomely well, master.
Vincent VanGhoul has gazed into the Eye of Eternity.
Within 24 hours, he will turn completely to stone.
We're very happy.
Then in 24 hours, you will become a full-fledged member of SAPS.
Thank you, your awfulness.
And now, my fiends, let us see how our other initiates are faring.
There's that dismal duo of Bogel and Weerd.
I wonder how they'll mess things up this time.
Hey, Weerd, how's the stuff in these tanks gonna ruin the Pico-Rivera Rose-Petal Parade? Simple, Bogel.
It's a special liquid monstifier formula.
We just spray this stuff on the flowers, and they turn into monster magnolias.
- I get it.
Deadly dandelions.
- Not to mention carnivorous carnations.
How frustipating.
Bogel, you nincompooper.
Hey, Weerd, look.
The parade floats.
Perfect.
We'll douse them with our formula.
Quick, get the tanks.
- Get the what? - Tanks, tanks.
You're welcome, you're welcome.
According to the Specter Detector there's a heavy concentration of ghostly energy there in that hangar.
Yikes! Like, wow, looks like somebody broke in.
Hmm.
The parade floats are stored in this hangar, Shaggy.
Come on.
- Get ready to monsterize these flowers.
- Gosh, look at all the pretty floats.
- Uh-oh! We got visitors.
- Quick, disappear.
Gee, everything looks normal to me.
- You call that normal? - Zoinks! Relax.
This is an old magic trick.
It's done with mirrors.
See? Cut that out.
It tickles.
Who said that? I did, that's who.
A ghost! Yikes! Look, Weerd.
It's the Chest of Demons.
You'll never take us alive.
We'll use our secret weapon.
Zoinks! Look out, Scoob.
Uh-oh! It's disappearing time again.
Time for us to disappear too, as in scram.
- What was that, Regis? - Sounded like it came from the float hangar.
Flowernappers! - A dead end.
- We're doomed.
Look, Regis, flowernappers.
Halt.
FBI.
Unhand that giant monster flower.
Giant monster flower? Hey, Flim Flam, give me a hand.
I have a plan.
Yeah, we'll give that flower monster the hook.
- Phew! Close call.
- Not so fast, you parade saboteurs.
Oh, no.
Like, it's a ticklish situation, heh.
But let's roll, Scoob.
- Hey.
- Right, Shaggy.
Let go.
This is no laughing matter.
Phew! That was close.
Uh-oh! It's Vince on the crystal ball.
Vince, what's happened to your arm? I was tricked into looking into the Eye of Eternity, a sinister relic.
You've got to help me.
I'm turning to stone.
If you can't find a cure for me in 24 hours, I'll become permanently petrified.
Aah! How did this happen? Well, you see, I had this craving for takeout Chinese food.
How can I live knowing that we failed our initiation? Wait a minute.
I'm not alive.
- Pipe down, Bogel.
Did you hear that? - Hear what? Vincent VanGhoul's a goner.
Well, at least the night hasn't been a total loss.
You said it.
If we save his life it just might get us into SAPS.
Follow me.
We're gonna save Vincent VanGhoul.
Weerd's really gone weird.
But how can we save Vincent? Yeah.
We wouldn't know where to look for a cure.
That's precisely why you need us.
Huh! Ghosts! Yikes! - It's those same two spooks.
- Former spooks to you.
We seen the errors of our ghostly ways.
We wanna help you.
We do? Oh, heh, we do.
Oh, we do.
But how can you help us? Oh, let's see.
Ah! Here.
According to my old Ghoul Scouts handbook the effects of the Eye of Eternity can be overcome by looking into the Mask of Mooma.
So where do we get that? It's in a museum on the East Coast.
We'll take you to it.
- Why would you help us now? - The answer is oblivious.
For years, the Spook and Poltergeist Society has kept us from joining them.
Saving VanGhoul is our way of getting revenge.
So it's revenge, is it? Those filthy traitors.
Rancor.
Yes, your divine creepiness? Bogel and Weerd seek to undo what you have done to Vincent VanGhoul.
You must stop them.
- Ah! At once, your lowness.
- Stop at nothing.
I want those spooks destroyed.
Yes, your meanness.
And while you're at it, get rid of those troublesome kids and their dogs.
I'm afraid you have no choice.
You're going to have to trust those ghosts.
Let them take you to find the Mask of Mooma.
Its powers can save me.
Hey, Weerd, how come we wanna save VanGhoul? We don't, you yo-yo.
But if those clowns trust us, we might get close enough.
- Close enough? - To the Chest of Demons to swipe it.
- Swipe it.
- And if we do that - Yeah? we'll get into SAPS for sure.
For sure, for sure.
What a sneaky pla I don't think we can believe those two.
Like Vincent says, we have no choice.
All the same, I think we need to keep a close eye on them.
Oh, how, pray tell, can we prove our sincerity? Easy.
Reach into that hat.
- Hey.
- How'd he do that? Flim Flam.
Ha, ha, I made those handcuffs ghost-proof, just in case you try to slip through them.
Be careful.
SAPS will try anything to stop you.
Don't worry, Vincent, we'll save you.
To the Mystery Machine, gang.
Uh, maybe we'll just wait here for you to get back.
Yeah.
Bye-bye.
Good luck.
Yikes! We'll get those float-wrecking kids, and when we do Oh, no.
Those detectives are towing away the Mystery Machine.
Zoinks! And I left the keys to our plane in the glove compartment.
- How are we gonna get to the East Coast? - We're stranded.
Not to mention the fact that we're wanted criminals.
Relax, gang.
It just so happens that I'm the owner and manager of the Film Flam Travel Agency.
The what? The Flim Flam Travel Agency.
It's your ticket to the world.
Uh, like, I think I'll stay home.
Oh, trust me, gang.
"Fly-by-Nite Airlines.
Dedicated to all the late passengers who have flown Fly-by-Night.
" Zoinks! It looks like the Red Baron's been here.
- I have a bad feeling about this, Flim Flam.
- Ah! Nonsense.
I've chartered us a private jet with our own pilot.
If this is the jet, I'll take the bus.
Me too.
Like, do you think this excuse for an airport has anyone to help us with our bags? - Look out! - Oh, no.
Run for it.
Like, forget it.
This is really carry-on luggage anyway.
Run for your lives! Wait.
Hold on.
What are you trying to do? Whoa! Whoa! Bottoms up.
Yikes! I think we just had our first run-in with SAPS.
Oh, gee.
I didn't know they cared.
Uh, let's find our pilot and get this show on the road.
But the pilot is going to see things my way.
Huh? What? Oh.
I think I overslept.
Now, where are my glasses? I can't see a thing without them.
I wonder what time it is.
Funny, I don't remember two clocks up there.
- Yoo-hoo! Anybody there? - Oops! Customers.
Yoo-hoo! Here I am.
- Oh, we're over here.
- Oh, so you are.
Pilot Eddie Rickenbumper at your service.
We booked a flight to the East Coast, Mr.
Rickenbumper.
- Fourteen of you, huh? - Huh! Well, it'll be a tight fit, but I think we can squeeze everybody in.
Uh-oh! It's Vince.
Mr.
VanGhoul, more of you has turned to stone.
Nice of you to notice.
I just thought, since Flim Flam is making the travel arrangements I'd mention one little thing to him.
I'm here, Vince.
What's up? - Hurry! - Yes, sir.
And now, on your left, we're passing over the glorious Mississippi River.
Huh! That must be the Mistersippi next to it.
Hey, you down there.
You with the float saboteurs.
- Pull over.
- Yeah, we're gonna slap the cuffs on you.
Uh-oh! It's those same FBI guys again.
- Ditch them, Eddie.
- My pleasure.
I'll dive into one of those two tunnels down there.
But there's only one tunnel.
Whoa! Help! I guess we shook that pair of helicopters.
Well, you shook us up pretty well too.
I'll blast them out of the sky.
Wow! What a storm.
- We lost all four wings.
- I can't look.
Help! I must be having daymares.
Help! Prepare for crash landing.
Like, it looks like we're all gonna become ghosts, ha, ha.
- What's it like? - Uh, it's a living.
Eh.
Not a bad landing.
I wish I knew where we were.
Hey, this feels like rubber.
Bouncy, bouncy, bouncy.
A trampoline.
I like it.
- Well, no wonder.
- We landed on a blimp.
Heh, just a little rest stop.
- Uh- oh! It's Vince.
- Flim Flam, what is holding you up? It's called a blimp, Vince.
Relax.
We'll have you fixed up in no time.
no time.
Just leave everything to me.
Oh, no.
Stop.
Yikes! Hang on tight, folks.
The Flying Flim Flam Tour rides again.
Behold the grandeur of the Grand Canyon.
Yikes! Take a gander at Mount Rushmore.
Whoa! And the pride of New York and last but not least, the Empire State Building.
Help! Hey, guys, look.
"Welcome to Massachusetts.
" See? I told you I'd get us to the East Coast.
Ho, ho! Massachusetts? What a fortuitous coinkydink.
This is where the Mask of Mooma is.
Cheese it.
The cops.
Uh-oh! The police must've followed us here.
You all skedaddle out of here.
I'll stall them.
- Slap the cuffs on him, Toomey.
- Where are those flower thieves? I don't know who you four guys are talking about.
This is where the Mask of Mooma is kept.
The Salem Witch Museum.
Witch museum? Like, uh, why don't you guys go in without us? - We'll stand guard outside.
- Yeah.
- The door's locked.
- No problem.
Follow us.
Simple.
See? Yikes! There it is, the Mask of Mooma.
I hope that doohickey works.
Flim Flam to Vince.
Come in, Vincent.
How nice of you to call.
Where have you been? Sorry, Vincent.
We had a few problems on the way.
Through no fault of my travel agency's, I might add.
- But we're here now, and so is the mask.
- Well, for pity's sake, do it.
Like, I'll get the mask.
Wait a minute.
We did our part, now you do yours.
Yeah, take off these ghost cuffs.
- Well, I don't know.
- A deal's a deal, Flim Flam.
They've been fair to us, so let's be fair to them.
Oh, all right.
No one can ever say I welshed on a promise.
Why not? We do it all the time.
Hey.
Hold it.
Now that we have the Chest of Demons, SAPS has to let us in.
And as for you, Vincent I guess we'll have to start calling you Rocky from now on.
You'll never get away with this.
Guess again, stone-face.
We already have.
- Ta-ta.
- Follow those ghosts.
Yikes! Shaggy? Daphne? Help! Shaggy! Daphne! Help! I think we gave them the slip.
Ha-ha-ha! So trying to double-cross us ghosts, were you? No, no.
We can explain.
We did it for the good of SAPS honest, cross my heart, hope to die, again, heh.
- Tell him, Weerd.
- Okay.
It was all his idea.
Huh! Aah! Oh, please don't hurt us.
I'm allergic to pain, you know.
SAPS will know how to deal with ghosts that have gone good.
But we're nasty ghosts, honest.
Flim Flam! Ah! What a relief.
I'm back to my same old warm and lovable self.
Hey, that mummy caught the ghosties.
Vincent's been saved in the nick of time.
All right, hold it right there.
Got you all at last.
You'll get a hundred years for this.
Slap the cuffs on them, Toomey.
- Here we go again.
- But wait a minute.
We can explain.
Those ghosts caused all the trouble, not us.
Uh-oh! Uh-oh! Ghosts? What ghosts? I don't see any ghosts.
Like, what about that mummy? Hello, heh.
But there were ghosts here, honest.
- What do we look like, idiots? - Don't answer that.
Oh, no, daylight! I'm losing my powers.
Since you can't produce a single ghost, you're all under arrest.
I'll slap the cuffs Yikes! - It's a gho, uh Gho G G - Ghost.
No! Sunbeams! I've got to hide.
- No problem, pal.
How about here? - It's nice and dark inside.
Thanks.
You guys are real pals.
Mission accomplished.
Yay! Vincent, are you okay? Thanks to all of you, I'm just fine.
"Listen to me, heh," he says.
"We'll get into SAPS for sure," he says.
- Pipe down.
- So it's the traitors.
Yikes! You saved VanGhoul, you dolts.
You'll pay for this.
You won't become members of SAPS for a hundred years.
- Well, there go the flakey phantoms.
- Bon voyage.
And please forget to write.
You'll never be members not in a million years, not in a hundred million years.
Scooby-Dooby-Doo.

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